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FlashStopFall
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pyOpenGl-Minecraft
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Testing
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FlashStopFall
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FlashStopFall
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FlashStopFall/pyOpenGl-Minecraft:main
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Commits on Apr 30, 2021
Merge pull request #1 from FlashStopFall/main
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Add files via upload
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textured cube working
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texture rendering now works with the Cube() function
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now uses texture image from fogleman-minecraft
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texture rendering order and tex_coord work
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camera like movement working!!!!
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Commits on Aug 24, 2021
Textures working with camera movement. Culling is working. Starting to understand using "glEnable()" and "glDisable()".
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Commits on Aug 25, 2021
small changes and added fps
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Merge branch 'main' of https://github.com/FlashStopFall/pyOpenGl-Minecraft into testing
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fix
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Commits on Aug 26, 2021
update, fixed cube border, added lower Z limit.
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FINALLY fixed texture modelling onto cube surface and changinig block type by calling Cube(,,,block_id) works!!!
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I added Minecraft's textures so I can play with them later. Blocks are now aligned with planar points. Made Cube() into CubeClass:.
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