Skip to content

Add renderer for drawing event points#464

Merged
kyasbal merged 4 commits into
GoogleCloudPlatform:epic/timeline-v2from
kyasbal:epic/timeline-v2-add-event-renderer
Jan 18, 2026
Merged

Add renderer for drawing event points#464
kyasbal merged 4 commits into
GoogleCloudPlatform:epic/timeline-v2from
kyasbal:epic/timeline-v2-add-event-renderer

Conversation

@kyasbal

@kyasbal kyasbal commented Jan 18, 2026

Copy link
Copy Markdown
Member

This PR adds renderers specific to draw rectangles for revisions.

This PR depends #463 and includes the changes introduced in #463. This would be merged after rebasing this on #463 once the parent review is done.

@gemini-code-assist

Copy link
Copy Markdown
Contributor

Summary of Changes

Hello @kyasbal, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request significantly upgrades the timeline's rendering capabilities by introducing a new WebGL-based event renderer. The changes focus on improving performance and enabling advanced visual effects and interactivity for timeline events. It establishes a robust foundation for future graphical enhancements by centralizing WebGL utilities, implementing an efficient hit-testing mechanism, and structuring event rendering with instanced drawing and dedicated GLSL shaders.

Highlights

  • WebGL Utility Class: Introduced WebGLUtil to centralize common WebGL operations such as compiling/linking shaders, loading textures, and parsing BMFont configurations.
  • WebGL Hit Testing: Implemented a shared resource (TimelineHitTestSharedResource) for efficient WebGL-based hit testing, utilizing a framebuffer object (FBO) and a texture to map screen coordinates to timeline elements (revisions, events).
  • Timeline Event Renderer: Developed a dedicated WebGL renderer (TimelineEventsRenderer) for timeline events, leveraging instanced drawing with Vertex Array Objects (VAOs) and Vertex Buffer Objects (VBOs) for high-performance rendering and dynamic updates based on interaction states.
  • GLSL Shaders for Events: Added a suite of GLSL shaders (event-v2.vertex.glsl, event-v2.color-fragment.glsl, event-v2.hittest-fragment.glsl, event-v2.shared.glsl, v2.shared.glsl) to define the visual appearance, interaction feedback (hover/selection), and hit-testing logic for timeline events.
  • Shared Timeline Resources: Enhanced shared rendering resources (TimelineRendererSharedResource) to include MSDF font textures for numbers and icons, along with a uniform buffer object (UBO) for global view state, ensuring consistent and efficient data access across different renderers.
Using Gemini Code Assist

The full guide for Gemini Code Assist can be found on our documentation page, here are some quick tips.

Invoking Gemini

You can request assistance from Gemini at any point by creating a comment using either /gemini <command> or @gemini-code-assist <command>. Below is a summary of the supported commands on the current page.

Feature Command Description
Code Review /gemini review Performs a code review for the current pull request in its current state.
Pull Request Summary /gemini summary Provides a summary of the current pull request in its current state.
Comment @gemini-code-assist Responds in comments when explicitly tagged, both in pull request comments and review comments.
Help /gemini help Displays a list of available commands.

Customization

To customize Gemini Code Assist for GitHub experience, repository maintainers can create a configuration file and/or provide a custom code review style guide (such as PEP-8 for Python) by creating and adding files to a .gemini/ folder in the base of the repository. Detailed instructions can be found here.

Limitations & Feedback

Gemini Code Assist may make mistakes. Please leave feedback on any instances where its feedback is incorrect or counter productive. You can react with 👍 and 👎 on @gemini-code-assist comments. If you're interested in giving your feedback about your experience with Gemini Code Assist for Github and other Google products, sign up here.

You can also get AI-powered code generation, chat, as well as code reviews directly in the IDE at no cost with the Gemini Code Assist IDE Extension.

Footnotes

  1. Review the Privacy Notices, Generative AI Prohibited Use Policy, Terms of Service, and learn how to configure Gemini Code Assist in GitHub here. Gemini can make mistakes, so double check it and use code with caution.

@gemini-code-assist gemini-code-assist Bot left a comment

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Code Review

This pull request introduces a new WebGL-based event renderer for the timeline (v2). The changes include new TypeScript files for WebGL utilities, shared resources for rendering and hit-testing, and the event renderer itself, along with the corresponding GLSL shader files. The implementation is comprehensive, covering color rendering, hit testing, and dynamic style updates. My review focuses on improving performance through parallelization of asynchronous operations, increasing robustness by adding necessary checks and safer data handling, enhancing maintainability by reducing code duplication, and fixing minor issues in the shader code. Overall, this is a solid addition, and the suggested changes will help make the new renderer more performant and resilient.

Comment thread web/src/app/timeline/components/canvas/hittest-shared-resource.ts
Comment thread web/src/app/timeline/components/canvas/timeline-events-renderer.ts
Comment thread web/src/app/timeline/components/canvas/timeline-shared-resource.ts
Comment thread web/src/app/timeline/components/canvas/glutil.ts
Comment thread web/src/app/timeline/components/canvas/glutil.ts Outdated
Comment thread web/src/app/timeline/components/canvas/timeline-shared-resource.ts
Comment thread web/src/app/timeline/components/canvas/timeline-shared-resource.ts
Comment thread web/src/assets/event-v2.shared.glsl Outdated
Comment thread web/src/assets/event-v2.vertex.glsl Outdated
Comment thread web/src/assets/event-v2.color-fragment.glsl Outdated
@kyasbal kyasbal changed the title Epic/timeline v2 add event renderer Add renderer for drawing event points Jan 18, 2026
@kyasbal kyasbal force-pushed the epic/timeline-v2-add-event-renderer branch from 82d2583 to ccf4f82 Compare January 18, 2026 08:28
@kyasbal kyasbal marked this pull request as ready for review January 18, 2026 08:38
@kyasbal kyasbal requested review from jyane and renamoo as code owners January 18, 2026 08:38
@kyasbal kyasbal merged commit 940c189 into GoogleCloudPlatform:epic/timeline-v2 Jan 18, 2026
8 of 9 checks passed
kyasbal added a commit that referenced this pull request Jan 22, 2026
* Add MSDF texture generation scripts (#445)

* Add MSDF texture generation scripts

To enable extensible and high quality font/icon rendering on WebGL2, this script precalculate MSDFs and bake it on textures.
These files are going to be used in the updated timeline v2 renderer.

* Removed font generation step from CI

The font atlas textures and its output JSON files are included in repository.
This design is because it won't be conflict a lot ,its easy to regenerate to merge. I'll integrate this step with CI later.
We don't need to run it on CI again.

* Applied fixes suggested by gemini

* Apply suggestions from code review

Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>
Signed-off-by: kyasbal <kyasbal1994@gmail.com>

* formatted icons.json

* fixed lint issue

* Removed icons.json because it's intermediate generated file

* Fix the lint issue and align the folder location with other generate task

* Move web/msdf to scripts/msdf-generator to align with the other generate scripts
* Ignored the json file from the root gitignore file for prettier to know the ignored files correctly

---------

Signed-off-by: kyasbal <kyasbal1994@gmail.com>
Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>

* Make msdf generator not to produce diffs (#448)

Ignored generated json files from the lint target and sort the icon list to keep it consistent.

* Add TimelineCornerIndicatorComponent and TimelineLegendComponent (#449)

* Add TimelineCornerIndicatorComponent and TimelineLegendComponent

* fix issues pointed by gemini-code-assist

* fix the issue pointed by gemini-code-assist

* Fixed the event legend message

And added the missing change to pass the storybook build

* Added angular-split used in the later commit (#451)

* Add TimelineIndexComponent (#450)

* Add TimelineIndexComponent

* fix compilation error

* Adding missing code from the commit

* fix stylesheet issues pointed by gemini-code-assist

* Fix typos in the comment

* Added base utilities for canvas (#453)

* Added base utilities for canvas

* Update web/src/app/timeline/components/gl/glcontextmanager.ts

Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>
Signed-off-by: kyasbal <kyasbal1994@gmail.com>

---------

Signed-off-by: kyasbal <kyasbal1994@gmail.com>
Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>

* Adds algorithmic utility to implement timeline view (#452)

* Adds algorithmic utility to implement timeline view

* fixed issues pointed by gemini-code-assist

* Removed sRGB hex notation in the generated SCSS (#454)

* Removed sRGB hex notation in the generated SCSS

To show the same color with CSS and canvas(canvas2d or WebGL), removed the color setting directly specified with sRGB hex and hold them in floating point values instead.
KHI will use display-p3 color space rather than sRGB to use the wider color space.

* fix issues pointed by gemini-code-assist

* Add mising change expected to add in the commit

* Move folder from gl to canvas (#456)

the folder contained utility used for canvas 2d not WebGL. Renamed it not to confuse readers

* Add utility functions and types used for implementing the timeline header component (#457)

* Move folder from gl to canvas

the folder contained utility used for canvas 2d not WebGL. Renamed it not to confuse readers

* Added utility for drawing timeline header histogram

* fixed issues pointed by gemini-code-assist

* Added timeline header components (#458)

* Add timeline header component

* fix issue pointed by gemini-code-assist

* Fixed issues pointed by gemini-code-assist and fixed some styles

* fix typos

* Add WebGL related types used in revision renderer and event renderer (#463)

* Add WebGL related types used in revision renderer and event renderer

* fixed issues pointed by gemini-code-assist

* Add renderer for drawing event points (#464)

* Add WebGL related types used in revision renderer and event renderer

* fixed issues pointed by gemini-code-assist

* Add renderer for drawing event points

* fix suggested by gemini-code-assist

* Add renderer drawing revision rectangles (#465)

* Add WebGL related types used in revision renderer and event renderer

* fixed issues pointed by gemini-code-assist

* Add renderer drawing revision rectangles

* fix issue pointed by gemini-code-assist

* Add log filter status visualization feature (#466)

* Add TimelineChart component (#467)

* Adds timeline-chart Component

* Removed the obsoleted comment

* Add the hover component on timeline chart shown when user mouse is over (#468)

* Add the hover component on timeline chart shown when user mouse is over

* fix suggested by gemini-code-assist

* Added scroll interaction on the ruler & minor style improvement (#469)

* Added scroll interaction on the ruler & minor style improvement

* fix issue pointed by gemini-code-assist

* Add TimelineFrameComponent (#470)

* Add TimelineFrameComponent

This component is a virtually scrollable components embeds its children timeline related components.

* added missing change on the PR

* Fixed scroll caluclation bug

* Replace current timeline with the timeline component (#471)

* Add TimelineFrameComponent

This component is a virtually scrollable components embeds its children timeline related components.

* added missing change on the PR

* Fixed scroll caluclation bug

* Implemented TimelineSmartComponent and replace the current timeline component

This is the component only for injecting props from Services.

* Removed unused shaders

* Add a missing file

* Fix minor style problems (#472)

* Add TimelineFrameComponent

This component is a virtually scrollable components embeds its children timeline related components.

* Fixed scroll caluclation bug

* Fixed several minor style issues to prepare release

* fix z-index style issue and emphasized the time cursor

---------

Signed-off-by: kyasbal <kyasbal1994@gmail.com>
Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants