Releases: HDest-Community/HDBulletLib-Recasted
Releases · HDest-Community/HDBulletLib-Recasted
Hotfix v1.6.1
A quick mix of the Merchant Store Entries HDCINFO commands but without the full HDCoreLib updates, made manually for those that might need it, but aren't running the latest commits still.
v1.6.0
What's Changed
- Taking Extra Precautions for .50AE by @UndeadZeratul in #47
- 8.28mm UAC standard battle rifle cartridge by @beelzebold-ii in #48
- Adds boxes for 8.28mm rounds, slight penetration buff to 8.28mm by @beelzebold-ii in #49
- Make 20mm Grenades extend HDRoundAmmo by @UndeadZeratul in #50
- Release v1.6.0 by @github-actions[bot] in #52
New Contributors
- @beelzebold-ii made their first contribution in #48
Full Changelog: v1.5.0...v1.6.0
v1.5.0
What's Changed
- Update Release PK3 Build Script by @UndeadZeratul in #33
- Peppergrinder text cleanup by @prettyFist in #34
- Convert Spawn Configs from enums into sliders by @UndeadZeratul in #35
- Minor Refactoring by @UndeadZeratul in #36
- Bulletlib: Add Belt Links from Potetobloke's Bangers and Mash by @Renegade4339 in #37
- Better slug translations for FD/LT by @Eroc in #38
- Add Loose Round actors for .500 S&W Light/Heavy by @UndeadZeratul in #40
- Add FD/LT-styled slugbox by @Eroc in #41
- Add backpack/ammo box options for belt links by @Eroc in #42
- Replace GetName with GetTag by @Eroc in #43
- Deprecated .50AE replaced with NDM by @prettyFist in #44
- Clean up .50 AE Removal by @UndeadZeratul in #45
- Release v1.5.0 by @github-actions in #46
New Contributors
- @Renegade4339 made their first contribution in #37
Full Changelog: v1.4.0...v1.5.0
v1.4.0
What's Changed
- Update Build Scripts by @UndeadZeratul in #29
- Update Serpentipede Class name for latest HDest Main by @UndeadZeratul in #30
- Add Changelog by @UndeadZeratul in #31
- Release v1.4.0 by @github-actions in #32
New Contributors
- @github-actions made their first contribution in #32
Full Changelog: v1.3.4...v1.4.0
v1.3.4
What's Changed
- Update Spawn Handler logic to leverage
CheckReplacementlogic for more consistency and proper logic. - Refactor .500 S&W Casings, ammo init process by @UndeadZeratul in #16
- Corrected round mass for .45 ACP & .50 AM by @prettyFist in #18
New Contributors
- @prettyFist made their first contribution in #18
v1.3.1
- Further refactor RemovedClasses CVAR init by @UndeadZeratul in #19
v1.3.2
- Birdshot adjustments by @swampyrad
- 20mm grenade adjustments by @Eroc in #22
New Contributors
v1.3.3
- Check if CVars are still valid if the CVar array is populated by @dastrukar in #24
- added a 20mm box pickup by @Thecrik in #23
- Add Credits Section to Readme by @UndeadZeratul in #25
New Contributors
- @dastrukar made their first contribution in #24
- @Thecrik made their first contribution in #23
v1.3.4
- Update Build Scripts by @UndeadZeratul in #26
- Update Readme with proper mod title & Nightly Build Status Badge by @UndeadZeratul in #27
- Fix Build Script by @UndeadZeratul in #28
Full Changelog: v1.2.2...v1.3.4
v1.3.3
What's Changed
- Update Spawn Handler logic to leverage
CheckReplacementlogic for more consistency and proper logic. - Refactor .500 S&W Casings, ammo init process by @UndeadZeratul in #16
- Corrected round mass for .45 ACP & .50 AM by @prettyFist in #18
New Contributors
- @prettyFist made their first contribution in #18
v1.3.1
- Further refactor RemovedClasses CVAR init by @UndeadZeratul in #19
v1.3.2
- Birdshot adjustments by @swampyrad
- 20mm grenade adjustments by @Eroc in #22
New Contributors
v1.3.3
- Check if CVars are still valid if the CVar array is populated by @dastrukar in #24
- added a 20mm box pickup by @Thecrik in #23
- Add Credits Section to Readme by @UndeadZeratul in #25
New Contributors
- @dastrukar made their first contribution in #24
- @Thecrik made their first contribution in #23
Full Changelog: v1.2.2...v1.3.2
v1.3.2
What's Changed
- Update Spawn Handler logic to leverage
CheckReplacementlogic for more consistency and proper logic. - Refactor .500 S&W Casings, ammo init process by @UndeadZeratul in #16
- Corrected round mass for .45 ACP & .50 AM by @prettyFist in #18
New Contributors
- @prettyFist made their first contribution in #18
v1.3.1
- Further refactor RemovedClasses CVAR init by @UndeadZeratul in #19
v1.3.2
- Birdshot adjustments by @swampyrad
- 20mm grenade adjustments by @Eroc in #22
New Contributors
Full Changelog: v1.2.2...v1.3.2
v1.3.1
What's Changed
- Update Spawn Handler logic to leverage
CheckReplacementlogic for more consistency and proper logic. - Refactor .500 S&W Casings, ammo init process by @UndeadZeratul in #16
- Corrected round mass for .45 ACP & .50 AM by @prettyFist in #18
New Contributors
- @prettyFist made their first contribution in #18
v1.3.1
- Further refactor RemovedClasses CVAR init by @UndeadZeratul in #19
Full Changelog: v1.2.3...v1.3.1
v1.3.0
What's Changed
- Update Spawn Handler logic to leverage
CheckReplacementlogic for more consistency and proper logic. - Refactor .500 S&W Casings, ammo init process by @UndeadZeratul in #16
- Corrected round mass for .45 ACP & .50 AM by @prettyFist in #18
New Contributors
- @prettyFist made their first contribution in #18
Full Changelog: v1.2.3...v1.3.0
v1.2.3
What's Changed
- Hide unused casing options by @UndeadZeratul in #2
- Swampie additions by @UndeadZeratul in #3
- Add accompanying "Fumbled"/"Unspent" .50 OMG Rounds for Accensi's Wyvern by @UndeadZeratul in #1
- Project Structure Cleanup by @UndeadZeratul in #4
- Fix .300 Savage Spawning by @UndeadZeratul in #5
- Add .300 Savage Casing & Individual Round Spawning Rules by @UndeadZeratul in #6
- Fix Spawning Rules not accounting for all Actor classes by @UndeadZeratul in #7
- Update SpawnHandler to utilize new BPSpawnPool, fix AmmoBoxList logic by @UndeadZeratul in #8
- Fix 7.62 Tokarev Casing Spawn Bias Menu Option by @UndeadZeratul in #9
- Minor Event Handler Cleanup by @UndeadZeratul in #10
- Add Lose 5mm Rounds from Hexadoken's Legacy Continued by @UndeadZeratul in #11
- Spawn Handler Clean-up by @UndeadZeratul in #12
New Contributors
- @UndeadZeratul made their first contribution in #2
v1.2.1
- Don't use case-insensitive operator by @UndeadZeratul in #13
v1.2.2
- Fix case sensitive file inclusion in build script by @UndeadZeratul in #14
v1.2.3
- Add 5mm Loose Rounds, fix WAN Rocket Spawns by @UndeadZeratul in #15
Full Changelog: v1.1...v1.2.3