Combine OpenGL shaders into single .glsl file#687
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briaguya0 wants to merge 1 commit intoHarbourMasters:mainfrom
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Combine OpenGL shaders into single .glsl file#687briaguya0 wants to merge 1 commit intoHarbourMasters:mainfrom
briaguya0 wants to merge 1 commit intoHarbourMasters:mainfrom
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Kenix3/libultraship#972 changed the OpenGL backend to load a single combined default.shader.glsl instead of separate .fs and .vs files. The assets were never updated to match, breaking the OpenGL renderer. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Summary
default.shader.glslinstead of separate.fsand.vsfilesdefault.shader.fsanddefault.shader.vsintodefault.shader.glslusing the@if(VERTEX_SHADER)/@elsepattern that libultraship expectsTest plan
default.shader.glslis present🤖 Generated with Claude Code