Fix mc_Entity being zero on the vanilla and core shader paths - #3263
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Programs using
IrisVertexFormats.TERRAINreadmc_Entityas 0.SodiumTransformer.replaceMCEntityalready redeclares it on the Sodium path, the vanilla and core paths just never got the same fix. But basically the format declares it as two unnormalized shorts, so Blaze3D binds it as an integer attribute, but packs declare it as attribute vec4mc_Entity. Mods rendering custom blocks throughassignPipelinecan supply a block ID and packs can apply the block ID material instead of getting nothing.Im pretty sure that
at_midBlockhas the same issue but I haven't touched it.