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JasXSL edited this page Feb 4, 2016 · 3 revisions

This is the command list for the dev HUD. Just type into local chat.

Glossary:

Item Type
spawn Something that is spawned from the HUD. Usually monsters.
asset Something that is spawned from the cell's inventory. Usually triggers, water, doors etc but can have monster overrides.
DB Data about monster and asset spawns stored locally in the level through DB2.
Command Args Description
save group=default Wipes all current save data and overwrites it with all assets currently spawned in the level. Group can be used to spawn something from a group. Just enter "save" to auto spawn when the level is spawned.
load group=default Loads dummies for editing.
load live void OR spawnGroup Loads everything as if it was live, but does not trigger cell changes.
stats void Outputs stats about what you are currently storing and how much memory you are using.
close void Opens a prompt if you want to clear all assets and spawns from the stage. Does not delete data.
purge void Purges all data stored in the level. Only use if you need to restart from scratch.
asset (str)name Spawns a new asset.
spawn (str)name Spawns a new monster.
testAsset (int)id, (bool)live Spawns an asset stored in the DB.
testSpawn (int)id, (bool)live Spawns a monster stored in the DB.
add void Saves all currently spawned assets and spawns without overwriting.
listSpawns void Returns a list of monsters stored in the DB. The index is reset every time you save or add something!
listAssets void Returns a list of assets stored in the DB. The index is reset every time you save or add something!
remSpawn (int)id Removes a single monster from the DB by ID. Keep in mind the index is updated when ever you add or remove items to it.
remAsset (int)id Removes a single asset from the DB by ID. Keep in mind the index is updated when ever you add or remove items to it.
setAssetVal (int)id, (int)index, (var)data Sets index = data on asset id.
setSpawnVal (int)id, (int)index, (var)data Sets index = data on spawn id.
walkassist OR path OR walkpad void Spawns an assist prim to generate keyframed animation lists.
cam void Returns a function to use to set a camera relative to the level's root prim.

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