Open
Conversation
Add skills/abathur/SKILL.md implementing StarCraft II's Abathur as an alternative ultra-terse persona. Same token-efficiency goal as caveman but with biological/evolutionary vocabulary. Abathur vocabulary mapping: - "Evolve:" β recommend - "Specimen" β component/function/module - "Mutation" β code change/fix - "Efficiency" β performance Supports same lite/full/ultra intensity levels and Auto-Clarity rules as the caveman skill.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Fixes #9
Problem
Caveman is the only available persona. Issue #9 requested an Abathur mode (StarCraft II's master evolutionary biologist) as an alternative persona with the same efficiency goals but a biological/scientific flavor.
Solution
Add
skills/abathur/SKILL.mdimplementing the Abathur persona:Before:
After (full mode):
Vocabulary mapping:
Supports same features as caveman:
Testing
The skill follows the same structure as
skills/caveman/SKILL.md. Tested manually: loading the SKILL.md as a system prompt produces correct Abathur-style responses at all three intensity levels.