Releases: KonaeAkira/raphael-rs
Releases · KonaeAkira/raphael-rs
Release list
Raphael v0.28.5
What's Changed
- Refactor UI code & resolve minor issues by @augenfrosch in #359
- Add job filter for recipes by @jmerdich in #360
- Upgrade to egui 0.34.3 by @KonaeAkira in #361
- Add zone filter for stellar missions & small improvements to filter related UI by @augenfrosch in #363
- Update TW game data to patch 7.15 by @augenfrosch in #365
New Contributors
Full Changelog: v0.28.4...v0.28.5
Raphael v0.28.4
What's Changed
- Fix solver crash when Stellar Steady Hand charges is more than 3 by @KonaeAkira in #356
- Fix some bugs surrounding Expedience by @KonaeAkira in #358
Full Changelog: v0.28.3...v0.28.4
Raphael v0.28.3
Raphael v0.28.2
What's Changed
- Fix
StepLbSolveroverflow panic by @mav8557 in #346 - Pin Rust toolchain version by @KonaeAkira in #349
- Various small improvements to
raphael-data-updaterby @augenfrosch in #347 - Fix "Solution much reach target quality" option sometimes giving macro that does not reach target quality. by @KonaeAkira in #353
New Contributors
Full Changelog: v0.28.1...v0.28.2
Raphael v0.28.1
What's Changed
- Add game data from patch 7.5 by @KonaeAkira in #344
- Update exception modals to account for
wgpu-related & future unexpected exceptions by @augenfrosch in #345
Full Changelog: v0.28.0...v0.28.1
Raphael v0.28.0
What's Changed
- Upgrade
eguito 0.34.1 by @KonaeAkira in #332 - Add fast
FinishSolversuccess path for states with high enough CP by @KonaeAkira in #328 - Replay actions instead of storing current simulation state in search nodes by @KonaeAkira in #334
This significantly reduces memory usage for configurations with high node count which also means fewer crashes due to out-of-memory on the web version. - Add solver runtime and memory usage measurements via running
raphael-cliby @KonaeAkira in #335 - Use bump allocator for
QualityUbSolverandStepLbSolverby @KonaeAkira in #336 - Skip precompute for
StepLbSolverif it will never be queried by @KonaeAkira in #337 - Reduce size of candidate states in main search loop by @KonaeAkira in #339
- Update TW game data to patch 7.1 by @KonaeAkira in #340
Full Changelog: v0.27.0...v0.28.0
Raphael v0.27.0
What's Changed
- Fix missing
/macrolockin subsequent macros by @KonaeAkira in #319 - Limit maximum Stellar Steady Hand charges based on recipe by @augenfrosch in #320
- Use
u16for progress and quality to reduce memory usage by @KonaeAkira in #323 - Parallelize Pareto-dominance checking by @KonaeAkira in #324
- Update game data for TW locale by @KonaeAkira in #327
Full Changelog: v0.26.2...v0.27.0
Raphael v0.26.2
What's Changed
- Clean up code for macro display widget by @KonaeAkira in #314
- Reduce memory consumption by reducing size of candidate nodes in search queue by @KonaeAkira in #316
- Update TW game data by @KonaeAkira in #317
Full Changelog: v0.26.1...v0.26.2
Raphael v0.26.1
What's Changed
- Fix simulator and solver not allowing openers to be used after actions that do not increase step count by @KonaeAkira in #313.
Notably, this bug means that macros generated before this point may not be optimal when Quick Innovation is enabled.
Full Changelog: v0.26.0...v0.26.1
Raphael v0.26.0
What's Changed
- Add support for Stellar Steady Hand by @KonaeAkira in #307
- Return an enum for action use errors by @KonaeAkira in #308
- Update KO translations by @Bing-su in #310
- Add KO patch 7.41 data by @KonaeAkira in #311
Full Changelog: v0.25.10...v0.26.0