Data layer - #33
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… relationship finishing
…efactor Card Decks
…r to LiquidationManager
…nd layout methods
- Updated Label class to include default constructor and methods for setting text, color, and font size. - Refactored MainMenuScene to improve button layout, modal handling, and added ambient details and feature cards. - Enhanced Nimonspoli class to initialize window with new settings and integrate MockGameFacade. - Improved Popup class with title and visibility management. - Introduced PropertyCardWidget for displaying property details with fallback rendering. - Cleaned up Scene and SceneManager classes to streamline scene transitions and initialization. - Updated TextField class to manage placeholder text and input handling more effectively. - Added raylib compatibility header for easier integration with raylib functions. - Removed unused methods from UIElement and VerticalFlexbox classes.
- Added coredummy implementation to allow UI to build and run without the core and data-layer being complete. - Created DummyBoardFactory and MockGameFacade to simulate game state and interactions. - Updated Makefile to support building with or without real Raylib. - Introduced Raylib stub for compile-only mode without GUI. - Modified UI components to interact with the new dummy core. - Added documentation for Raylib setup and UI integration notes.
…serialize to virtual in Ability card also add that change in the DerivedAbilityCard.hpp
…ting the toString function
…e serialization as virtual method in AbilityCard.hpp
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