Update submodule playnite-plugincommon#680
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Estimated code review effort🎯 1 (Trivial) | ⏱️ ~3 minutes Poem
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…ifications - Implement upsert behavior in Update() when item does not exist - Ensure ItemUpdated event is emitted for newly added items - Fix Update(IEnumerable<>) to correctly handle new items and variable scoping - Prevent NullReferenceExceptions in Remove and Update paths - Fix indexer setter to properly throw NotImplementedException - Remove recursive Dispose() and safely clear buffers - Improve robustness of in-memory vs persistent state synchronization
…ifications - Implement upsert behavior in Update() when item does not exist - Ensure ItemUpdated event is emitted for newly added items - Fix Update(IEnumerable<>) to correctly handle new items and variable scoping - Prevent NullReferenceExceptions in Remove and Update paths - Fix indexer setter to properly throw NotImplementedException - Remove recursive Dispose() and safely clear buffers - Improve robustness of in-memory vs persistent state synchronization
…ifications - Implement upsert behavior in Update() when item does not exist - Ensure ItemUpdated event is emitted for newly added items - Fix Update(IEnumerable<>) to correctly handle new items and variable scoping - Prevent NullReferenceExceptions in Remove and Update paths - Fix indexer setter to properly throw NotImplementedException - Remove recursive Dispose() and safely clear buffers - Improve robustness of in-memory vs persistent state synchronization
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