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British English translation#624

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The-Shortman wants to merge 14 commits intoAstral-Experimentalfrom
feature/translation/en_gb
Draft

British English translation#624
The-Shortman wants to merge 14 commits intoAstral-Experimentalfrom
feature/translation/en_gb

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@The-Shortman The-Shortman commented Oct 20, 2025

Currently in the process of translating the pack's local files into British English.

This PR also fixes typos and inconsistencies in the American English (en_us) files that I notice as I go through (which are mirrored in the British files).

List of changes:

  • Localised the pack for British English
  • Fixed a multitude of typos in both the American and British English locals
  • Reduced repetition in both American and British English quest descriptions
  • Amended some more misinformation in the questbook in both American and British English locals

There is no difference in language between british and american english for this file so no translations were made
Since ponders are being remade there is no reason to translate anything here yet
@The-Shortman The-Shortman added this to the Patch 2.1.5 milestone Oct 20, 2025
@The-Shortman The-Shortman self-assigned this Oct 20, 2025
@The-Shortman The-Shortman added type: translation This pull request is related to translating the modpack. status: unfinished labels Oct 20, 2025
@The-Shortman The-Shortman marked this pull request as ready for review November 6, 2025 10:26
@The-Shortman The-Shortman marked this pull request as draft December 2, 2025 11:53
Also fixed a typo in the pressmarine shards quest description
@The-Shortman The-Shortman added the type: enhancement This pull request adds/this issue requests a new feature. label Jan 11, 2026
@github-project-automation github-project-automation bot moved this to Community Suggestion in Create: Astral Feature Planner Jan 11, 2026
@The-Shortman The-Shortman moved this from Community Suggestion to In progress in Create: Astral Feature Planner Jan 11, 2026
@The-Shortman The-Shortman mentioned this pull request Mar 7, 2026
@@ -2314,25 +2311,25 @@
"ftbquests.chapter.chapter_4.quests50.title": "Plant Materials",
"ftbquests.chapter.chapter_4.quests50.subtitle": "Automate one of these.",
"ftbquests.chapter.chapter_4.quests50.description0": "Seed Oil will need to be mixed with plant matter in order to coalesce. Too many nutrients will interfere with the chemistry, so your options are limited.",
"ftbquests.chapter.chapter_4.quests50.description3": "You can take advantage of an existing tree farm to automate leaves. This will require a way to restock it with shears however.",
"ftbquests.chapter.chapter_4.quests50.description6": "A grass farm might be simpler, especially since you won't need to hotpatch your tree farm. However, you'll still need a Deployer with shears, and you will also need to find a way to deploy bone meal to grass as well.",
"ftbquests.chapter.chapter_4.quests50.description3": "You can take advantage of an existing tree farm to automate leaves. This will require a secondary contraption with Mechanical Harvesters, however.",
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Suggested change
"ftbquests.chapter.chapter_4.quests50.description3": "You can take advantage of an existing tree farm to automate leaves. This will require a secondary contraption with Mechanical Harvesters, however.",
"ftbquests.chapter.chapter_4.quests50.description3": "You can take advantage of an existing tree farm to automate leaves. This will require adding Mechanical Harvesters to your contraption, however.",

"ftbquests.chapter.chapter_4.quests50.description3": "You can take advantage of an existing tree farm to automate leaves. This will require a way to restock it with shears however.",
"ftbquests.chapter.chapter_4.quests50.description6": "A grass farm might be simpler, especially since you won't need to hotpatch your tree farm. However, you'll still need a Deployer with shears, and you will also need to find a way to deploy bone meal to grass as well.",
"ftbquests.chapter.chapter_4.quests50.description3": "You can take advantage of an existing tree farm to automate leaves. This will require a secondary contraption with Mechanical Harvesters, however.",
"ftbquests.chapter.chapter_4.quests50.description6": "A grass farm is another option, especially since you won't need to hotpatch your tree farm. However, you'll still need Mechanical Harvesters, and you will also need to find a way to deploy bone meal to grass as well.",
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"ftbquests.chapter.chapter_4.quests50.description6": "A grass farm is another option, especially since you won't need to hotpatch your tree farm. However, you'll still need Mechanical Harvesters, and you will also need to find a way to deploy bone meal to grass as well.",
"ftbquests.chapter.chapter_4.quests50.description6": "A grass farm is another option, especially since you won't need to hotpatch your tree farm. However, you'll need a Deployer with shears, and you will also need to find a way to deploy bone meal to grass as well.",

"ftbquests.chapter.chapter_4.quests50.title": "Plant Materials",
"ftbquests.chapter.chapter_4.quests50.subtitle": "Automate one of these.",
"ftbquests.chapter.chapter_4.quests50.description0": "Seed Oil will need to be mixed with plant matter in order to coalesce. Too many nutrients will interfere with the chemistry, so your options are limited.",
"ftbquests.chapter.chapter_4.quests50.description3": "You can take advantage of an existing tree farm to automate leaves. This will require a secondary contraption with Mechanical Harvesters, however.",
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Suggested change
"ftbquests.chapter.chapter_4.quests50.description3": "You can take advantage of an existing tree farm to automate leaves. This will require a secondary contraption with Mechanical Harvesters, however.",
"ftbquests.chapter.chapter_4.quests50.description3": "You can take advantage of an existing tree farm to automate leaves. This will require adding Mechanical Harvesters to your contraption, however.",

"ftbquests.chapter.chapter_4.quests50.subtitle": "Automate one of these.",
"ftbquests.chapter.chapter_4.quests50.description0": "Seed Oil will need to be mixed with plant matter in order to coalesce. Too many nutrients will interfere with the chemistry, so your options are limited.",
"ftbquests.chapter.chapter_4.quests50.description3": "You can take advantage of an existing tree farm to automate leaves. This will require a secondary contraption with Mechanical Harvesters, however.",
"ftbquests.chapter.chapter_4.quests50.description6": "A grass farm is another option, especially since you won't need to hotpatch your tree farm. However, you'll still need Mechanical Harvesters, and you will also need to find a way to deploy bone meal to grass as well.",
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Suggested change
"ftbquests.chapter.chapter_4.quests50.description6": "A grass farm is another option, especially since you won't need to hotpatch your tree farm. However, you'll still need Mechanical Harvesters, and you will also need to find a way to deploy bone meal to grass as well.",
"ftbquests.chapter.chapter_4.quests50.description6": "A grass farm is another option, especially since you won't need to hotpatch your tree farm. However, you'll need a Deployer with shears, and you will also need to find a way to deploy bone meal to grass as well.",

@@ -2344,11 +2341,11 @@
"ftbquests.chapter.chapter_4.quests57.description2": "Well...",
"ftbquests.chapter.chapter_4.quests57.description3": "Tunnels allow you to filter items onto different branches at a Belt intersection. Not only that, but if you put adjacent Brass Tunnels on top of adjacent Belts, they can split the stack evenly or round-robin, allowing you divide up where resources go on the fly.",
"ftbquests.chapter.chapter_4.quests58.subtitle": "Dump things with intelligence.",
"ftbquests.chapter.chapter_4.quests58.description0": "Smart Chutes are like normal Chutes, except that you can filter what gets dumped and by how much.",
"ftbquests.chapter.chapter_4.quests58.description0": "Smart Chutes are like normal Chutes, except that you can filter what gets dumped and and by how much, plus they can accept whole stacks now.",
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Suggested change
"ftbquests.chapter.chapter_4.quests58.description0": "Smart Chutes are like normal Chutes, except that you can filter what gets dumped and and by how much, plus they can accept whole stacks now.",
"ftbquests.chapter.chapter_4.quests58.description0": "Smart Chutes are like normal Chutes, except that you can filter what gets dumped and by how much, plus they can accept whole stacks now.",

"ftbquests.chapter.chapter_4.quests57.description2": "Well...",
"ftbquests.chapter.chapter_4.quests57.description3": "Tunnels allow you to filter items onto different branches at a Belt intersection. Not only that, but if you put adjacent Brass Tunnels on top of adjacent Belts, they can split the stack evenly or round-robin, allowing you divide up where resources go on the fly.",
"ftbquests.chapter.chapter_4.quests58.subtitle": "Dump things with intelligence.",
"ftbquests.chapter.chapter_4.quests58.description0": "Smart Chutes are like normal Chutes, except that you can filter what gets dumped and and by how much, plus they can accept whole stacks now.",
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Suggested change
"ftbquests.chapter.chapter_4.quests58.description0": "Smart Chutes are like normal Chutes, except that you can filter what gets dumped and and by how much, plus they can accept whole stacks now.",
"ftbquests.chapter.chapter_4.quests58.description0": "Smart Chutes are like normal Chutes, except that you can filter what gets dumped and by how much, plus they can accept whole stacks now.",

"ftbquests.chapter.chapter_4.quests58.description3": "They can also be turned on and off by Redstone signal. This, in combination with Threshold Switches, can make for an effective way to get rid of excess items in a single inventory.",
"ftbquests.chapter.chapter_4.quests59.subtitle": "It's the future of industry!",
"ftbquests.chapter.chapter_4.quests59.description0": "Mechanical Arms can take items off of Belts and Depots and put them somewhere else, including other Depots and Belts, as well as into Funnels.",
"ftbquests.chapter.chapter_4.quests59.description3": "They're great if setting up Belts is too complicated if you only need to move an item by six feet, or you need items to go onto diverging paths/converging endpoints.",
"ftbquests.chapter.chapter_4.quests59.description3": "They're great if setting up Belts is too complicated if you only need to move an item by two metres, or you need items to go onto diverging paths/converging endpoints.",
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Suggested change
"ftbquests.chapter.chapter_4.quests59.description3": "They're great if setting up Belts is too complicated if you only need to move an item by two metres, or you need items to go onto diverging paths/converging endpoints.",
"ftbquests.chapter.chapter_4.quests59.description3": "They're great if setting up Belts is too complicated if you only need to move an item by six feet, or you need items to go onto diverging paths/converging endpoints.",

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type: enhancement This pull request adds/this issue requests a new feature. type: translation This pull request is related to translating the modpack.

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