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When trying this out, I am always getting "split times" of 0:00.000000000, even when "Game Time State" has been Running for multiple seconds or minutes. The "Game Time" is also 0:00.000000000, so I suppose it's not your fault, but it does make split times useless unless Game Time is fixed so that it doesn't stay at zero like this |
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Yeah that's a pre-existing bug (rather, missing feature). The game I was using I was explicitly setting game time, which does work, and makes this useful to me That bug of time not running even when the game timer is running definitely needs a fix too haha |
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For the autosplitter I'm testing I wanted to see exactly what times splits were happening. So this PR adds a tab that lets you view the Game Time that each split happened at.