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AIMinicraft

An ecosystem with up to 12 different AI creatures, in a recreation of a Minecraft world using OpenGL. Each type of creature is represented by a cube and a color, and they use a state machine for their behaviours. Most code done for the project is done in Minicraft/src/creatures.

Based on a C++ engine given by the CNAM-ENJMIN (hence why most code is done in headers).

This was made as a group project at the CNAM-ENJMIN.

I worked on:

  • The state-machine base for all the creatures
  • The management of all the creatures
  • The behaviours of the bird and the fruit system

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