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Releases: ModestosV/BlackDice

Iteration 13

26 Apr 20:18
22f293a

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  • Implement Sheepadin
  • Implement Professor Rigbee
  • Add Ability Information Next to Character Icons
  • Display Stats in Target Panel when Character Portait is hovered
  • Add Stun Mechanic and UI
  • Add Silence Mechanic and UI
  • Reduce Map Size
  • Rename Game to Offline Grid Arena
  • Disable Inputs in In-Game Menu
  • Add new music tracks and randomize play order
  • Change Passive Button UI to differentiate from Active Buttons
  • Clicking on a selected ability now deselects it
  • Change Background Image
  • Add Credits Page
  • Show Current / Base stats
  • Add Tutorial Stage 4 - Heals
  • Add Tutorial Stage 6 - Status Effects
  • Add Tutorial Stage 7 - Gameflow

Edit: This was intended to be released on April 21, 2019 but was accidentally saved as a draft.

Iteration 12

01 Apr 19:51
027d9a8

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  • Redo Character Portrait UI to include HealthBar
  • Remove HealthBar from character models
  • Reimplement Stage 1 - HUD Elements
  • Add Stage 5 - Buffs to Tutorial

Iteration 11

18 Mar 02:29
7e28d17

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  • Implement Stage 1 - Welcome Tutorial
  • Implement Stage 2 - Movement Tutorial
  • Implement Agent Frog Character
  • Implement TA Character
  • Rehaul active character game mechanics to play more like chess (Player 1 and 2 take turns)
  • Allow users to activate characters by clicking on a character's portrait
  • Added visual feedback to show player's if it is their turn and if so, which characters they can select
  • Adjust ability tooltip size to not cut off certain longer descriptions
  • Support all 16:9 displays up to 1920x1080
  • Add Movement functionality to left click button
  • Allow cancellation of movement and ability modes via right click button
  • Update controls page
  • Update Feedback Menu based on user suggestions
  • Remove Online Button from Main Menu
  • Round decimal values for stats upwards in the front end
  • Add visual indicators to character portraits based on their state (Unused, Exhausted, Shielded, Dead)
  • Fix long-standing Pengwin R bug

Iteration 10

04 Mar 01:46
08022fd

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  • Add Counter to Website Downloads
  • Add Tutorial Stage Selector
  • Change UI to show 3 characters on each side of the screen
  • Add Animation to End Turn Button for Exhausted Characters
  • Allow Developers to see User Feedback on website
  • Change website url to www.blackdice.ca
  • Change selection behavior UI (attacks, movemement, invalid, etc.)

Iteration 9

18 Feb 00:12
7bdb084

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  • Pengwin E Ability Implemented
  • Pengwin R Ability Implemented
  • Scene is now 3v3. UI Updated to match.
  • Meaningful logs added throughout code to help bug fixing.

Iteration 8

03 Feb 20:18
6b6a204

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  • Players now see which of their abilities are selected
  • Terms of Service added before downloading installer through website
  • Ability Cooldowns are displayed
  • Controls Page added for new users
  • Rocket Cat fully implemented (E and R abilities added)
  • Map redesigned to include trees, grass, and water. Renamed to HexaPark
  • Characters you control vs enemy characters are now displayed more clearly
  • New Pengwin character introduced, with Q and W abilities implemented
  • Active Character now always displayed
  • Introduced terrain obstacles onto map (trees, water)
  • Ability and effect tooltips added for each ability that can be seen when hovered

Iteration 7

14 Jan 02:19
33b7c4e

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  • Add Rocket Cat's Blast Off ability
  • Add Rocket Cat's Cat Scratch Fever ability
  • Implement log tracking via Loggly
  • Add HTTP request/reply for submitting feedback

Iteration 6

01 Jan 02:12
46a7835

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  • Add Event Handling via Event Bus
  • Add animations to Rocket Cat's abilities
  • Add animations to default abilities

Iteration 5

06 Dec 03:50
55cf7df

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  • Add Website for Game Application Download Links
  • Refactor Game Application and Server

Iteration 4

13 Nov 22:30
e322f07

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  • Deploy Server Application
  • Reduce Code Smells (mainly message chaining)
  • Implement Turn Tracker
  • Implement Restricted Movement
  • Implement Attack and Heal Abilities
  • Create Win/Lose Conditions
  • Allow User to Skip Turn
  • Tackled High Risk of Creating a Game Prototype
  • Setup TypeScript and Testing Framework for Server Code