Releases: ModestosV/BlackDice
Releases · ModestosV/BlackDice
Iteration 13
- Implement Sheepadin
- Implement Professor Rigbee
- Add Ability Information Next to Character Icons
- Display Stats in Target Panel when Character Portait is hovered
- Add Stun Mechanic and UI
- Add Silence Mechanic and UI
- Reduce Map Size
- Rename Game to Offline Grid Arena
- Disable Inputs in In-Game Menu
- Add new music tracks and randomize play order
- Change Passive Button UI to differentiate from Active Buttons
- Clicking on a selected ability now deselects it
- Change Background Image
- Add Credits Page
- Show Current / Base stats
- Add Tutorial Stage 4 - Heals
- Add Tutorial Stage 6 - Status Effects
- Add Tutorial Stage 7 - Gameflow
Edit: This was intended to be released on April 21, 2019 but was accidentally saved as a draft.
Iteration 12
- Redo Character Portrait UI to include HealthBar
- Remove HealthBar from character models
- Reimplement Stage 1 - HUD Elements
- Add Stage 5 - Buffs to Tutorial
Iteration 11
- Implement Stage 1 - Welcome Tutorial
- Implement Stage 2 - Movement Tutorial
- Implement Agent Frog Character
- Implement TA Character
- Rehaul active character game mechanics to play more like chess (Player 1 and 2 take turns)
- Allow users to activate characters by clicking on a character's portrait
- Added visual feedback to show player's if it is their turn and if so, which characters they can select
- Adjust ability tooltip size to not cut off certain longer descriptions
- Support all 16:9 displays up to 1920x1080
- Add Movement functionality to left click button
- Allow cancellation of movement and ability modes via right click button
- Update controls page
- Update Feedback Menu based on user suggestions
- Remove Online Button from Main Menu
- Round decimal values for stats upwards in the front end
- Add visual indicators to character portraits based on their state (Unused, Exhausted, Shielded, Dead)
- Fix long-standing Pengwin R bug
Iteration 10
- Add Counter to Website Downloads
- Add Tutorial Stage Selector
- Change UI to show 3 characters on each side of the screen
- Add Animation to End Turn Button for Exhausted Characters
- Allow Developers to see User Feedback on website
- Change website url to www.blackdice.ca
- Change selection behavior UI (attacks, movemement, invalid, etc.)
Iteration 9
- Pengwin E Ability Implemented
- Pengwin R Ability Implemented
- Scene is now 3v3. UI Updated to match.
- Meaningful logs added throughout code to help bug fixing.
Iteration 8
- Players now see which of their abilities are selected
- Terms of Service added before downloading installer through website
- Ability Cooldowns are displayed
- Controls Page added for new users
- Rocket Cat fully implemented (E and R abilities added)
- Map redesigned to include trees, grass, and water. Renamed to HexaPark
- Characters you control vs enemy characters are now displayed more clearly
- New Pengwin character introduced, with Q and W abilities implemented
- Active Character now always displayed
- Introduced terrain obstacles onto map (trees, water)
- Ability and effect tooltips added for each ability that can be seen when hovered
Iteration 7
- Add Rocket Cat's Blast Off ability
- Add Rocket Cat's Cat Scratch Fever ability
- Implement log tracking via Loggly
- Add HTTP request/reply for submitting feedback
Iteration 6
- Add Event Handling via Event Bus
- Add animations to Rocket Cat's abilities
- Add animations to default abilities
Iteration 5
- Add Website for Game Application Download Links
- Refactor Game Application and Server
Iteration 4
- Deploy Server Application
- Reduce Code Smells (mainly message chaining)
- Implement Turn Tracker
- Implement Restricted Movement
- Implement Attack and Heal Abilities
- Create Win/Lose Conditions
- Allow User to Skip Turn
- Tackled High Risk of Creating a Game Prototype
- Setup TypeScript and Testing Framework for Server Code