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[Collisions] Implement separatin Axis Theorem for Collision System #153

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@trommlbomml

This would be an improvement for the existing collision system in the near phase. This extension was rejected from the MonoGame core project and is recommended to be implemented here. I would provide an implementation which will work with any convex shape. Additionally, it is a fast algorithm for finding out if two shapes collide and how to separate them properly.

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featureA new user-facing capability that does not exist yetscope: physicsCollisions subsystem: broadphase/narrowphase detection, spatial queries, collision layers

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