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Welcome to the GML Instantiable Constructors Wiki! Here, you can find the documentation of the project and usage guides.
Please use the sidebar to navigate through the available information.
GML Instantiable Constructors is a free open-source framework created in GameMaker Language, aiming to use the features introduced in its 2.3 version to integrate the concepts of operating GameMaker objects through constructors.
It is a set of constructors prepared to operate their respective objects to execute events from appropriately named methods. Repeatable events are executed through an Event Queue object, from which Event order is managed, providing control over the application loop.
This Wiki contains the documentation and general information about the methodology used to achieve these features. While the content of this repository is intended for general usage, its methodology is adaptable for specific needs of each project. As such, a guide is available, describing minimal implementation, involved components, examples and benefits of this approach.
● Blueprint Objects
● Instantiable Constructors
● Constructors inheriting Instantiable Constructors