Conversation
- Added HudStyle option - im too lazy for counting
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This option is fine, but just a bit unnecessary. Other than that, it seems decent on paper. |
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Please disregard the question, I didn't do this useful thing called "look through the source". I now know that there would. |
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Hey, mind if i give some suggestions? |
Ask away |
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Classic HUD: -Restores the vanilla health colors for bf and dad characters -Recreates the vanilla icon pop on beat -Restores the og notes/strums postion -Removes the glow/animation from dad notes -Recreates the og ratings postion and rating numbers are only shown if pressed notes are 10 and more -World combos -Makes dad return to idle when camera focus is on bf -Makes bf return to idle after hold/sustain note -Restores the og health gain and loss -Disables miss animations on note miss and enabling it on note miss press -Restores the og cam speed -Makes dad and pico characters become idle-looped like og for both opponent and player sides -Restores the short non bf frames(basically what this does is that it makes any character that is not bf like Pico or dad or any other char animation frames short after hitting a normal note) -Restores the og countdown position Other HUD Ideas: FPS Plus Mic'd Up Modding + Codename Engine Troll Engine |
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<.> Classic's a whole-ass gamestyle at that point, but I respect it. The HUD itself's realistically the only thing out of that which would realistically be implemented, because everything else could just be scripted. |
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ah fuck i gotta fix merge conflicts this friday 💥 |
I just had to do this because i like contributing things lol

In options:
Showcase:
NightmareVision:
Classic