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Noiros/README.md

🕹️ Independent & Self-Taught Gameplay Developer | Vedg Studio

👋 About Me

I am Nicolas, a Belgian independent game developer specializing in Gameplay Programming. I started coding 9 years ago as a self-taught programmer, which helped me build a strong practical foundation. To formalize and professionalize these skills, I am currently pursuing a Master's Degree in Video Game Programming at HEAJ in Belgium.

My goal is to create unique and captivating gaming experiences, which I primarily develop through my studio Vedg Studio.

🎮 My Projects

I am actively working on two major projects with Vedg Studio:

  • Object Wars: A fast-paced multiplayer TPS with an original concept.
  • Endless Adventure: A semi-open world action/adventure game.

Check out all my games on:

💻 Technical Experience

Game Engines

Unity, Godot Engine, Unreal Engine, SDL 2

Programming Languages

C++, C#, GD Script, Blueprint, NodeJS, Python

Other Related Tools

Blender, Notion, Git, Substance Painter, 3D Coat, Akeytsu

🌐 Contact & Portfolio

Feel free to connect with me!

Pinned Loading

  1. Noiros-Engine Noiros-Engine Public

    VeEngine is a 2D pixel art game engine developed in C++ with the SDL2 library. This project is a learning exercise aimed at creating a generic and extensible game engine, with the ambition to evolv…

    C++ 1

  2. Enter-The-Cpp Enter-The-Cpp Public

    This project is a prototype to reproduce the game "Enter the Gungeon", developed for fun in C++ with the SDL2 lib. It was coded in a few weeks on the side to quickly replicate the basic gameplay of…

    C

  3. Unreal-Proto-Game-Meca Unreal-Proto-Game-Meca Public

    This Unreal Engine 5 prototype project features three distinct game mechanics: ZeldaTOTK's Ultra Hand, Tunic's D-Pad System and Astroneer's Item / Craft System