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Merge pull request #142 from OpenCz/fix/gameplay
CI
#251:
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fix: improve resource cleanup in various components
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#142
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fix: improve resource cleanup in various components
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Merge pull request #141 from OpenCz/fix/gameplay
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Refactor memory management and cleanup functions
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02aa177
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Refactor joystick handling and controller settings
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#245:
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feat: changed monster aggro range
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#244:
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8f08f41
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feat: change buzzballs
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#243:
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feat: new gen map with random
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fix: coding style and function wrong
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#241:
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fix: error of logique
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fix: defines in stage.h
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feat: new constant int header
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fix: improve packet reception handling in client and server
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#237:
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1m 45s
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fix: ensure player_id is set in card ready notification
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#236:
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Implement network state management and weapon reload functionality
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#235:
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0eb0715
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feat: removed card menu in setting
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#234:
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fix: standardize map dimensions to 24x24 for all stages
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#233:
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7edccf5
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feat: enhance round seed generation for improved game variability
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#232:
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feat: add round reset functionality and update game state management
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#231:
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feat: implement next round notifications and card readiness checks
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feat: reset game state variables on game start and restart
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#229:
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9a4f00f
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1m 58s
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1m 58s
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