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GS:HW: Shader based sprite round/clamp/align for upscaling. (WIP) #23128

GS:HW: Shader based sprite round/clamp/align for upscaling. (WIP)

GS:HW: Shader based sprite round/clamp/align for upscaling. (WIP) #23128

Triggered via pull request July 12, 2026 01:40
Status Success
Total duration 16m 17s
Artifacts 12

windows_build_matrix.yml

on: pull_request
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Name Size Digest
PCSX2-windows-Qt-x64-avx2-clang-pr[14187]-sha[c47cda2]-title[GSDX12VK Shader based sprite roundclampalign for upscaling WIP]
39.7 MB
sha256:30b6423c78ecced79c7cd6c5db05f880d972af1b585a2986b160bb452da2fe23
PCSX2-windows-Qt-x64-avx2-clang-pr[14187]-sha[c47cda2]-title[GSDX12VK Shader based sprite roundclampalign for upscaling WIP]-symbols
33.4 MB
sha256:352d11c859d664ca3dff600b915e4b5c5571b4ea532638ec95317d1dee795688
PCSX2-windows-Qt-x64-avx2-msvc-pr[14187]-sha[c47cda2]-title[GSDX12VK Shader based sprite roundclampalign for upscaling WIP]
39.2 MB
sha256:f185eb715a718e72e753473e09d9975f9f7c34ad83a5b27b27634a34851b215c
PCSX2-windows-Qt-x64-avx2-msvc-pr[14187]-sha[c47cda2]-title[GSDX12VK Shader based sprite roundclampalign for upscaling WIP]-symbols
38.1 MB
sha256:6bd01810d8c12c2b12e447ff9336e1f225fbd953bdee059a212cd7fb32094db4
PCSX2-windows-Qt-x64-cmake-clang-pr[14187]-sha[c47cda2]-title[GSDX12VK Shader based sprite roundclampalign for upscaling WIP]
40 MB
sha256:eb72489b3587b0b3f6299e7d1885f776dd83de4f4800e6deb67671c45f05eae7
PCSX2-windows-Qt-x64-cmake-clang-pr[14187]-sha[c47cda2]-title[GSDX12VK Shader based sprite roundclampalign for upscaling WIP]-symbols
34.2 MB
sha256:5ecc16a94b160e7259aab995796e810276a551bef82fc09e373a4d5ce1308f03
PCSX2-windows-Qt-x64-cmake-msvc-pr[14187]-sha[c47cda2]-title[GSDX12VK Shader based sprite roundclampalign for upscaling WIP]
39.5 MB
sha256:7b8bf49d5fcf0b5cbbd5ba4ad12196a8d7e3a7baad0b1f3a9189ce6312159000
PCSX2-windows-Qt-x64-cmake-msvc-pr[14187]-sha[c47cda2]-title[GSDX12VK Shader based sprite roundclampalign for upscaling WIP]-symbols
40 MB
sha256:aa8b9119044c34b3fcfc81f7b2de8cab0e45c85ed9cb750c84816f077b8e5d24
PCSX2-windows-Qt-x64-sse4-clang-pr[14187]-sha[c47cda2]-title[GSDX12VK Shader based sprite roundclampalign for upscaling WIP]
39.6 MB
sha256:258328bdab70be5925be8c43784c5ebdf485c683189055b92fd40604f37c0bd3
PCSX2-windows-Qt-x64-sse4-clang-pr[14187]-sha[c47cda2]-title[GSDX12VK Shader based sprite roundclampalign for upscaling WIP]-symbols
33.5 MB
sha256:c9e9cd3e67fe7c988cd837b481f63f32b861c94c4440be6821b4cd38520f7e90
PCSX2-windows-Qt-x64-sse4-msvc-pr[14187]-sha[c47cda2]-title[GSDX12VK Shader based sprite roundclampalign for upscaling WIP]
39.2 MB
sha256:1849987cb80335b548b33d588cfbb1ad7f572e690f5617b39e59bf007f4a0e14
PCSX2-windows-Qt-x64-sse4-msvc-pr[14187]-sha[c47cda2]-title[GSDX12VK Shader based sprite roundclampalign for upscaling WIP]-symbols
38.2 MB
sha256:07cb3f14d711659047cc682cc4817d2364bb2986c7ce2d26ccb687a0dca5fb6d