GS/TC: Break LookupTarget() into 3 functions.#14262
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TJnotJT wants to merge 1 commit intoPCSX2:masterfrom
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GS/TC: Break LookupTarget() into 3 functions.#14262TJnotJT wants to merge 1 commit intoPCSX2:masterfrom
TJnotJT wants to merge 1 commit intoPCSX2:masterfrom
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Separate draw lookup from frame lookup. Put common code in another processing function.
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Refactored and simplied the call hierarchy a bit more. We already has a function named Did dump runs on both native and 2x, since the scaling helper class is more relevant to upscaling. |
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Description of Changes
Separate draw lookup from frame lookup. Put common code in another processing function.
Replaced a lambda + captures with a helper class, since it was being used like that.
Rationale behind Changes
There was a comment in LookupTarget() indicating this could be useful, and LookupTarget() is ~1000 lines long.
Suggested Testing Steps
Testing any game on any HW renderer. So far tested with a dump run.
Did you use AI to help find, test, or implement this issue or feature?
No.