GS:MTL: Support 32K textures on M5#14298
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TellowKrinkle wants to merge 2 commits intoPCSX2:masterfrom
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Description of Changes
Adds 32K texture support to the Metal renderer on supporting hardware (currently M5 only)
Rationale behind Changes
If there's hardware support we should give software support
Suggested Testing Steps
If anyone has an M5, see if you can use high upscale multipliers
Did you use AI to help find, test, or implement this issue or feature?
No