[TM-ABLE] [FIX] Xenobiology Camera Console#645
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This PR has been inactive for a month. This means it is at risk of being auto closed in a week, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
About The Pull Request
This PR makes improvements to the Xenobiology Camera Console:
Note I might carry some of the stuff here into advanced consoles, so that they can only see things inside their own ships.
I might even do that with AI, but with body cameras being a thing that might be a problem.
Why It's Good For The Game
The console used to check if a camera network existed in the area it was made, and used that for its internal network ID. This meant that there were instances where a console just did not work.
Instead this does an area check, checks for cameras, and then uses that to determine what it can see.
Since its bound to the area, it should be immune to z-level changes.
Is locked to the area, so if you resize the area the console might need to be reconstructed (not yet tested just thought of it now)
Changelog
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fix: Fixes Xenobiology Console
/:cl: