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156 changes: 156 additions & 0 deletions mods/Gas.js
Original file line number Diff line number Diff line change
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// made by hamburgermon

elements.gas_fumes = {
color: "#bfa832",
behavior: behaviors.GAS,
category: "gases",
state: "gas",
density: 0.1,
tick: function(pixel) {
if (pixel.ignited) {
pixel.explosionTimer ??= 0;
pixel.explosionTimer++;

if (pixel.explosionTimer <= 5) {
explodeAt(pixel.x, pixel.y, 10);
}

if (pixel.explosionTimer > 5) {
deletePixel(pixel.x, pixel.y);
}

return;
}

const offsets = [
[0, -1], [0, 1], [-1, 0], [1, 0],
[-1, -1], [1, -1], [-1, 1], [1, 1]
];
for (const [dx, dy] of offsets) {
const nx = pixel.x + dx;
const ny = pixel.y + dy;
if (!isEmpty(nx, ny)) {
const neighbor = getPixel(nx, ny);
if (neighbor && neighbor.element.includes("fire")) {
pixel.ignited = true;
break;
}
}
}
}
};

elements.gas = {
color: "#c5ad17",
behavior: behaviors.LIQUID,
category: "liquids",
state: "liquid",
tick: function(pixel) {
if (pixel.ignited) {
pixel.explosionTimer ??= 0;
pixel.explosionTimer++;

if (pixel.explosionTimer <= 5) {
explodeAt(pixel.x, pixel.y, 10);
}

if (pixel.explosionTimer > 5) {
deletePixel(pixel.x, pixel.y);
}

return;
}

if (Math.random() < 0.0001) {
const nx = pixel.x + (Math.floor(Math.random() * 3) - 1);
const ny = pixel.y - 1;
if (isEmpty(nx, ny)) {
tryCreate("gas_fumes", nx, ny);
}
}

const offsets = [
[0, -1], [0, 1], [-1, 0], [1, 0],
[-1, -1], [1, -1], [-1, 1], [1, 1]
];
for (const [dx, dy] of offsets) {
const nx = pixel.x + dx;
const ny = pixel.y + dy;
if (!isEmpty(nx, ny)) {
const neighbor = getPixel(nx, ny);
if (!neighbor) continue;

if (neighbor.element.includes("fire")) {
pixel.ignited = true;
break;
}

if (neighbor.element === "oil") {
changePixel(pixel, "molotov");
deletePixel(nx, ny);
break;
}
}
}
}
};

elements.molotov = {
color: "#9b2e00",
behavior: behaviors.LIQUID,
category: "weapons",
state: "liquid",
tick: function(pixel) {
if (pixel.ignited) {
pixel.explosionTimer ??= 0;
pixel.explosionTimer++;

if (pixel.explosionTimer <= 5) {
explodeAt(pixel.x, pixel.y, 10);

if (pixel.explosionTimer === 1) {
const radius = 10;
let drops = 0;
for (let dx = -radius; dx <= radius; dx++) {
for (let dy = -radius; dy <= radius; dy++) {
if (drops >= 10) break;
const nx = pixel.x + dx;
const ny = pixel.y + dy;
if (
Math.sqrt(dx*dx + dy*dy) <= radius &&
isEmpty(nx, ny) &&
Math.random() < 0.15
) {
tryCreate("oil", nx, ny);
drops++;
}
}
if (drops >= 10) break;
}
}
}

if (pixel.explosionTimer > 5) {
deletePixel(pixel.x, pixel.y);
}

return;
}

const offsets = [
[0, -1], [0, 1], [-1, 0], [1, 0],
[-1, -1], [1, -1], [-1, 1], [1, 1]
];
for (const [dx, dy] of offsets) {
const nx = pixel.x + dx;
const ny = pixel.y + dy;
if (!isEmpty(nx, ny)) {
const neighbor = getPixel(nx, ny);
if (neighbor && neighbor.element.includes("fire")) {
pixel.ignited = true;
break;
}
}
}
}
};