-
Notifications
You must be signed in to change notification settings - Fork 95
Radius overlay #1946
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Open
morganchristiansson
wants to merge
15
commits into
Return-To-The-Roots:master
Choose a base branch
from
morganchristiansson:radius-overlay
base: master
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Open
Radius overlay #1946
Changes from all commits
Commits
Show all changes
15 commits
Select commit
Hold shift + click to select a range
fa453a0
Radius overlay & tooltips
morganchristiansson 3175b05
Fix clipping, mine radius
morganchristiansson d489b4c
Cleaner DrawRadiusOutline
morganchristiansson 5728636
FoW and cleaner DrawRadiusOutline
morganchristiansson d6c53b8
Tidy
morganchristiansson 11df35a
Improve radius constants
morganchristiansson 0572598
Replace boost::optional and boost::none
morganchristiansson cfebdce
Simpify UI/mouse changes
morganchristiansson 795a110
Fix map wrap clipping again
morganchristiansson bdfd9b1
Fix "Invalid job id" from GetWorkRadius()
morganchristiansson 7957d83
Toggle via addon
morganchristiansson 1f70192
Ensure hover fires after leave
morganchristiansson 4f4fa6e
Fix formatting
morganchristiansson 7ec4ce5
Better radius ouline drawing
morganchristiansson ab91acd
Enable addon by default
morganchristiansson File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,22 @@ | ||
| // Copyright (C) 2005 - 2026 Settlers Freaks (sf-team at siedler25.org) | ||
| // | ||
| // SPDX-License-Identifier: GPL-2.0-or-later | ||
|
|
||
| #pragma once | ||
|
|
||
| #include "AddonBool.h" | ||
| #include "mygettext/mygettext.h" | ||
|
|
||
| /** | ||
| * Show building radius information in tooltips and as map overlay | ||
| */ | ||
| class AddonBuildingRadius : public AddonBool | ||
| { | ||
| public: | ||
| AddonBuildingRadius() | ||
| : AddonBool(AddonId::BUILDING_RADIUS, AddonGroup::GamePlay, _("Show building radius"), | ||
| _("Shows the working radius of buildings in the build menu tooltip and as an overlay on the map " | ||
| "when hovering over a building icon or selecting a building."), | ||
| 1) // Enabled by default | ||
| {} | ||
| }; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Uhm hunters look for animals in a SQUARE?
Should fix to be circle? Kinda out of scope but can include or do separate PR. Cause right now the range outline doesn't match what game uses.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Created PR #1948 to make Hunters use circle instead of square.