1_led_matrix: Game of Life example using LED matrix and removal of 4_switch_controlled_motor_normal and accordingly rearrange the rest of the folders#172
Conversation
IMG_6744.MOVworking proof. |
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ahhh ci pipeline needs to change to 1_led_matrix instead of 1_led_blink LOL |
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@5iri fix the ci/cd, looks like it still does |
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The point of keeping led_blink simple is for fys to understand the code flow and as such how the build works, why to complicate it? |
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This should probably given as an assignment and the codebase should contain a basic file to blink all leds in a simple pattern |
my thought process is that, the example in |
Wanted to up the standards of understanding as well. Wall-E is simple as is. |
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@5iri rebase and update, thanks |
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done @vovw ! check now! |
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#170 done. |
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@Shankari02 it works yay |
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Please update the PR description to refer the multiple changes i.e. removal of switch controlled bot and renaming of files along with the ip fix, thanks! |
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ip fix is not part of this pr, but I'll update the rest in the description. |
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okay |
• This PR replaces the basic LED blink example for 1_led_matrix with a Conway’s Game of Life demo running on the SRA Board LED matrix using ESP-IDF, and cleans up the remaining examples/CI to match the new layout.
Changes
configuring CONFIG_LED_MATRIX_ROWS and CONFIG_LED_MATRIX_COLUMNS to match the board.