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πŸ’¬ About me

I've been an active Open Source developer for more than 25 years, with my main area of interest being real-time 3D graphics using open standards. As an individual Khronos contributor and working group member, I strive to make 3D real-time graphics accessible to as many people as possible, no matter where they're coming from. I do this by providing sample code, documentation, and active help in various communities.

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