- 👋 Hi, I’m @ShyVortex
- 👀 I’m interested in technology and gaming
- 🖥️ I’m currently learning Software and Systems Security
- 💞️ I’m looking to collaborate on open-source projects
- 📫 You can contact me at: angelotr@ik.me
- 🌐 You can visit my website at: https://angelotrotta.pages.dev/
-
University of Molise
- Isernia, Molise, Italy
-
15:19
(UTC +02:00) - https://angelotrotta.pages.dev/
- https://orcid.org/0009-0001-4358-3061
- @ShyVortex
- https://dev.blossomos.org/ShyVortex
Highlights
Pinned Loading
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dlss-unlocked
dlss-unlocked PublicUnlock DLSS Upscaler, Multi-Frame Generation (MFG) and DLSS Neural Rendering features on any NVIDIA RTX GPU in any DirectX 12 game that supports DLSS2 and DLSS3 natively.
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helium-flatpak
helium-flatpak PublicPrivate, fast, and honest web browser - now on Flatpak
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OptiScaler-DLSSNR-PreSR-Multipass
OptiScaler-DLSSNR-PreSR-Multipass PublicForked from wilsjo2/OptiScaler-DLSSNR-PreSR-Multipass
Experimental OptiScaler DLSS Neural Rendering fork with guarded pre-SR placement and configurable 1-3 pass processing.
C++ 21
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tlou-reduce-shadcomp
tlou-reduce-shadcomp PublicMod for The Last of Us Part I which moves shaders pre-compilation from the main menu to the loading screen, while significantly speeding up the process.
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tlou2-reduce-stuttering
tlou2-reduce-stuttering PublicMod for TLOU Part II that recompiles the game's executable files to run with the latest available version of DX Shader Compiler and adding the latest patches and fixes.
If the problem persists, check the GitHub status page or contact support.




