fix: Use URenderPipeline for ColorPicker - #91
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My-Name-Is-Jeff wants to merge 1 commit into
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Closing in favor of #92 which copies my color picker changes from Essential and thereby additionally significantly reduces the amount of quads drawn and fixes incorrect rendering at some resolutions due to incorrect rounding in the original code. |
Johni0702
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Jul 14, 2025
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| // NO-OP on 1.21.5+ | ||
| UGraphics.enableBlend() | ||
| UGraphics.disableAlpha() | ||
| UGraphics.tryBlendFuncSeparate(770, 771, 1, 0) |
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FYI URenderPipeline overrides blend and alpha states on all versions.
Johni0702
reviewed
Jul 14, 2025
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| private val pipeline = URenderPipeline.builderWithDefaultShader("vigilance:color_picker", UGraphics.DrawMode.QUADS, UGraphics.CommonVertexFormats.POSITION_COLOR).apply { | ||
| blendState = BlendState.ALPHA.copy(dstAlpha = BlendState.Param.ZERO) |
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FYI the blend function used by the original code is just plain wrong. Setting dstAlpha to 0 doesn't make sense.
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Uses URenderPipeline along with UBufferBuilder for ColorPicker