Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Binary file modified .github/makecode/blocks.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified .github/makecode/blocksdiff.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
17 changes: 4 additions & 13 deletions main.blocks

Large diffs are not rendered by default.

32 changes: 17 additions & 15 deletions main.ts
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,7 @@ controller.right.onEvent(ControllerButtonEvent.Pressed, function () {
dinoSpeed = 70
dino.vx = dinoSpeed
})

let myEnemy: Sprite = null
let playerYPos = 0
let playerXPos = 0
Expand All @@ -29,16 +30,7 @@ let projectile: Sprite = null
let dinoSpeed = 0
let dino: Sprite = null
scene.setBackgroundColor(5)
tiles.setTilemap(tiles.createTilemap(hex`640008000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010000000000000000000000000000000000000002020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020000000000000000000000000000000000000000`, img`
....................................................................................................
....................................................................................................
....................................................................................................
....................................................................................................
....................................................................................................
....................................................................................................
222222222222222222222222222222222222222222222222222222222222222222222222222222222...................
222222222222222222222222222222222222222222222222222222222222222222222222222222222...................
`, [myTiles.transparency16,sprites.castle.tilePath2,sprites.castle.tilePath5], TileScale.Sixteen))
tiles.setTilemap(tilemap`level_0`)
dino = sprites.create(img`
. . . . . . . . . . . . .
. . . f f f f f f . . . .
Expand All @@ -57,18 +49,23 @@ dino = sprites.create(img`
. f f f f f f f f f f . .
. . f f . . . f f f . . .
`, SpriteKind.Player)
dinoSpeed = 40
dino.setVelocity(40,0)

dino.ay = 500
scene.cameraFollowSprite(dino)



let enemyGravity = 500
game.onUpdate(function () {
pewSpeed = dinoSpeed + 100
scene.centerCameraAt(dino.x+60, dino.y)
pewSpeed = dino.vx + 100
playerXPos = dino.x + 150
playerYPos = dino.y + -5
myEnemy.follow(dino)
})
game.onUpdateInterval(5000, function () {
myEnemy = sprites.createProjectileFromSide(img`

myEnemy = sprites.create(img`
........................
........................
........................
Expand All @@ -93,5 +90,10 @@ game.onUpdateInterval(5000, function () {
........................
........................
........................
`, -26, 0)
`, SpriteKind.Enemy)


})
sprites.onOverlap(SpriteKind.Player, SpriteKind.Enemy, function(player: Sprite, enemy: Sprite) {

})
2 changes: 1 addition & 1 deletion pxt.json
Original file line number Diff line number Diff line change
Expand Up @@ -22,5 +22,5 @@
"supportedTargets": [
"arcade"
],
"preferredEditor": "blocksprj"
"preferredEditor": "tsprj"
}
10 changes: 10 additions & 0 deletions tilemap.g.jres
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,16 @@
"sprites.castle.tilePath5"
]
},
"level_0": {
"id": "level_0",
"mimeType": "application/mkcd-tilemap",
"data": "MTA2NDAwMDgwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAxMDEwMTAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDIwMjAyMDIwMjAyMDIwMjAyMDIwMjAyMDIwMjAyMDIwMjAyMDIwMjAyMDIwMjAyMDIwMjAyMDIwMjAyMDIwMjAyMDIwMjAyMDIwMjAyMDIwMjAyMDIwMjAyMDIwMjAyMDIwMjAyMDIwMjAyMDIwMjAyMDIwMjAyMDIwMjAyMDIwMjAyMDIwMjAyMDIwMjAyMDIwMjAyMDIwMjAyMDIwMjAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjAyMDAwMDAwMDAwMDAwMDAwMDAwMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIwMjAwMDAwMDAwMDAwMDAwMDAwMA==",
"tileset": [
"myTiles.transparency16",
"sprites.castle.tilePath2",
"sprites.castle.tilePath5"
]
},
"*": {
"mimeType": "image/x-mkcd-f4",
"dataEncoding": "base64",
Expand Down
10 changes: 10 additions & 0 deletions tilemap.g.ts
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,16 @@ namespace myTiles {
....................................................................................................
222222222222222222222222222222222222222222222222222222222222222222222222222222222...................
222222222222222222222222222222222222222222222222222222222222222222222222222222222...................
`, [myTiles.transparency16,sprites.castle.tilePath2,sprites.castle.tilePath5], TileScale.Sixteen)
case "level_0": return tiles.createTilemap(hex`640008000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010101010000000000000000000000000000000000000002020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020000000000000000000000000000000000000000`, img`
....................................................................................................
....................................................................................................
....................................................................................................
....................................................................................................
....................................................................................................
....................................................................................................
222222222222222222222222222222222222222222222222222222222222222222222222222222222...................
222222222222222222222222222222222222222222222222222222222222222222222222222222222...................
`, [myTiles.transparency16,sprites.castle.tilePath2,sprites.castle.tilePath5], TileScale.Sixteen)
}
return null;
Expand Down