Architecting systems, game engines, and mathematical tools.
- Languages: Python, C#, JavaScript but mainly py
- Domains & Theory:
- Artificial Intelligence: How it works and how to use it
- Interactive Systems: Unity until now, but maybe I can change to Godot because of the open source
- Applied Mathematics: Problem solving
Mathematical Computation Engine Web-based platform designed for automated mathematical problem-solving and dynamic rendering of analytical steps.
Productivity System Architecture Customized framework built for resource allocation, task indexing, and high-throughput execution tracking.
Deterministic Game AI & Heuristics Custom chess engine featuring state-space evaluation, search tree optimization, and automated decision-making.