Implements two new keys for controlling if a unit with TiberiumHeal=yes spawns a Tiberium patch when it dies.#626
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… is unloading at a refinery.
…INI on rules initialisation.
…nfantry as it causes them to chase down damaged friendly aircraft in the air.
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Closes #580
This pull request implements two new keys for controlling the Tiberium spawn feature only when a unit with
TiberiumHeal=yesdies.[TechnoType]TiberiumOnDeath=<boolean>- Does this unit spawn a Tiberium patch when it dies? Defaults toyes.TiberiumTypeOnDeath=<TiberiumType>- The type of Tiberium this unit will spawn when it dies. The value here should be the same as the name of the Tiberium types section (e.g.Riparius). Defaults to the first entry in the[Tiberiums]list.