Implements support for Tertiary and Quanterry weapons, and Veteran and Elite weapons.#726
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CCHyper wants to merge 7 commits into
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Implements support for Tertiary and Quanterry weapons, and Veteran and Elite weapons.#726CCHyper wants to merge 7 commits into
CCHyper wants to merge 7 commits into
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Rampastring
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Dec 6, 2021
Rampastring
reviewed
Dec 6, 2021
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…and ElitePBarrelLength for TechnoTypes.
…ss, and EliteSBarrelLength for TechnoTypes.
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Closes #455, Closes #706, Closes #725
This pull request implements many new weapon slot states and also additional 3rd and 4th weapons, Tertiary and Quaternary.
The following all apply to TechnoTypes;
VeteranPrimary=<WeaponType>The primary weapon equipped with when this object reached Veteran status. Defaults to
Primary=.VeteranPrimaryFireFLH=,VeteranPBarrelThickness=, andVeteranPBarrelLength=also apply here.VeteranSecondary=<WeaponType>The secondary weapon equipped with when this object reached Veteran status. Defaults to
Secondary=.VeteranSecondaryFireFLH=,VeteranSBarrelThickness=, andVeteranSBarrelLength=also apply here.ElitePrimary=<WeaponType>The primary weapon equipped with when this object reached Elite status. Defaults to
Primary=.NOTE: This is an alias of
Elite=.ElitePrimaryFireFLH=,ElitePBarrelThickness=, andElitePBarrelLength=also apply here.EliteSecondary=<WeaponType>The secondary weapon equipped with when this object reached Elite status. Defaults to
Secondary=.EliteSecondaryFireFLH=,EliteSBarrelThickness=, andEliteSBarrelLength=also apply here.Tertiary=<WeaponType>The teriary weapon equipped. Defaults to
<none>.TertiaryFireFLH=,TBarrelThickness=, andTBarrelLength=also apply here.VeteranTertiary=<WeaponType>The tertiary weapon equipped with when this object reached Veteran status. Defaults to
<none>.VeteranTertiaryFireFLH=,VeteranTBarrelThickness=, andVeteranTBarrelLength=also apply here.EliteTertiary=<WeaponType>The tertiary weapon equipped with when this object reached Elite status. Defaults to
<none>.EliteTertiaryFireFLH=,EliteTBarrelThickness=, andEliteTBarrelLength=also apply here.Quaternary=<WeaponType>The quaternary weapon equipped. Defaults to
<none>.QuaternaryFireFLH=,QBarrelThickness=, andQBarrelLength=also apply here.VeteranQuaternary=<WeaponType>The quaternary weapon equipped with when this object reached Veteran status. Defaults to
<none>.VeteranQuaternaryFireFLH=,VeteranQBarrelThickness=, andVeteranQBarrelLength=also apply here.EliteQuaternary=<WeaponType>The quaternary weapon equipped with when this object reached Elite status. Defaults to
<none>.EliteQuaternaryFireFLH=,EliteQBarrelThickness=, andEliteQBarrelLength=also apply here.