Steamworks game clients/servers using P2P authentication vulnerable to denial of service
Moderate severity
GitHub Reviewed
Published
May 11, 2026
to the GitHub Advisory Database
Description
Published to the GitHub Advisory Database
May 11, 2026
Reviewed
May 11, 2026
Processing the raw
ValidateAuthTicketResponse_tcallback data panics when them_eAuthSessionResponsefield isk_EAuthSessionResponseAuthTicketNetworkIdentityFailure. This can lead to denial of service in game clients and servers using thebegin_authentication_sessionAPI to authenticate players if a malicious game client sends an authentication ticket with a network identity that does not match that of the verifier.References