Add GLTF/GLB support for Local Mesh and Export - #3
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- Added `vjlocalmeshimportgltf.cpp` and `.h` to handle GLTF import for local mesh preview, reusing `LLGLTFLoader`. - Added `gltfexport.cpp` and `.h` to implement GLTF export, including rigged mesh support by reading from asset data. - Updated `vjlocalmesh` to detect and handle `.gltf` and `.glb` files. - Updated `daeexport.cpp` to integrate GLTF export into the UI and file picker. - Updated `CMakeLists.txt` to include new files.
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Implemented GLTF/GLB import for the Local Mesh feature and added GLTF/GLB export capability.
Import:
LLGLTFLoaderlogic to parse GLTF files.LLLocalMeshObjectfor preview.Export:
GLTFExporterwhich writes.gltfor.glbfiles usingLL::GLTF::Asset.LLMeshSkinInfo) directly fromgMeshRepo(asset data), ensuring accurate weight and joint export compared to render buffer extraction.PR created automatically by Jules for task 4233962037181362807 started by @beqjanus