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20 changes: 13 additions & 7 deletions srunner/scenariomanager/actorcontrols/vehicle_velocity_control.py
Original file line number Diff line number Diff line change
Expand Up @@ -92,19 +92,25 @@ def run_step(self):

self._actor.set_target_velocity(linear_velocity)


reached_end = True
for i in range(len(self._waypoints)):
target_transform = self._waypoints[i]
target_time = self._times[i]
if current_transform.location.distance(target_transform.location) > self._distance_threshold:
reached_end = False
break

delta_time = target_time + self._start_time - current_time
delta_yaw = math.degrees(math.atan2(target_vec.y, target_vec.x)) - current_transform.rotation.yaw
delta_yaw = delta_yaw % 360
if delta_yaw > 180:
delta_yaw = delta_yaw - 360
angular_speed = delta_yaw / min(delta_time, self._max_yaw_time)
if not reached_end:
delta_time = target_time + self._start_time - current_time
target_vec = target_transform.location - current_transform.location
delta_yaw = math.degrees(math.atan2(target_vec.y, target_vec.x)) - current_transform.rotation.yaw
delta_yaw = delta_yaw % 360
if delta_yaw > 180:
delta_yaw = delta_yaw - 360
angular_speed = delta_yaw / min(delta_time, self._max_yaw_time)
else:
angular_speed = 0

angular_velocity = carla.Vector3D(0, 0, angular_speed)

self._actor.set_target_angular_velocity(angular_velocity)
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