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Releases: cumin777/distant_wind

v1.0.0 - Card Roguelike (Slay the Spire Style)

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@cumin777 cumin777 released this 02 Apr 09:33

Card Roguelike v1.0.0

A Slay the Spire-inspired card roguelike game built with Godot 4.6.

Features

Combat System

  • Turn-based card combat with energy system (3 energy/turn)
  • Player HP, Block, Strength mechanics
  • Enemy Intent display (attack/defend/buff)
  • Vulnerable / Weak status effects
  • Multi-enemy encounters

Cards (20+)

  • Attacks: Strike, Bash, Cleave, Iron Wave, Sword Boomerang, Pommel Strike, Body Slam, Twin Strike, Thunderclap, Uppercut, Whirlwind
  • Skills: Defend, Shrug It Off, Entrench, Impervious, Blood Letting
  • Powers: Inflame, Metallicize, Limit Break, Feed
  • X-Cost cards (Whirlwind)
  • Card upgrade system (+ variants)

Enemies (10 types)

  • Normal: Cultist, Jaw Worm, Fungi Beast, Slaver Blue, Slaver Red
  • Elite: Gremlin Nob, Lagavulin, Sentry
  • Boss: Slime Boss, The Guardian

Roguelike Progression

  • 15-floor map with branching paths
  • Combat, Event, Rest, Shop, Elite, Boss encounters
  • Card rewards after combat
  • Shop for buying cards
  • Rest sites for healing and card upgrades
  • Event floors with random gold/rewards

UI & Screens

  • Main Menu
  • Map Screen with scrolling node graph
  • Combat UI with card hand, enemy displays, intent indicators
  • Reward Screen
  • Game Over / Victory screens
  • Rest, Shop, Event, Upgrade screens

Testing

  • 83 automated pure-logic tests
  • Covers: GameManager, deck/draw cycle, card data, enemy instances, combat flow, damage/block, multi-enemy, upgrades, 15-floor progression

Commits

  • f755981 feat: complete card roguelike game
  • 2afd0c0 fix: comprehensive bug fixes for combat and game stability
  • 7ae66b6 fix: card drawing each turn + add comprehensive test suite