Releases: cumin777/distant_wind
Releases · cumin777/distant_wind
Release list
v1.0.0 - Card Roguelike (Slay the Spire Style)
Card Roguelike v1.0.0
A Slay the Spire-inspired card roguelike game built with Godot 4.6.
Features
Combat System
- Turn-based card combat with energy system (3 energy/turn)
- Player HP, Block, Strength mechanics
- Enemy Intent display (attack/defend/buff)
- Vulnerable / Weak status effects
- Multi-enemy encounters
Cards (20+)
- Attacks: Strike, Bash, Cleave, Iron Wave, Sword Boomerang, Pommel Strike, Body Slam, Twin Strike, Thunderclap, Uppercut, Whirlwind
- Skills: Defend, Shrug It Off, Entrench, Impervious, Blood Letting
- Powers: Inflame, Metallicize, Limit Break, Feed
- X-Cost cards (Whirlwind)
- Card upgrade system (+ variants)
Enemies (10 types)
- Normal: Cultist, Jaw Worm, Fungi Beast, Slaver Blue, Slaver Red
- Elite: Gremlin Nob, Lagavulin, Sentry
- Boss: Slime Boss, The Guardian
Roguelike Progression
- 15-floor map with branching paths
- Combat, Event, Rest, Shop, Elite, Boss encounters
- Card rewards after combat
- Shop for buying cards
- Rest sites for healing and card upgrades
- Event floors with random gold/rewards
UI & Screens
- Main Menu
- Map Screen with scrolling node graph
- Combat UI with card hand, enemy displays, intent indicators
- Reward Screen
- Game Over / Victory screens
- Rest, Shop, Event, Upgrade screens
Testing
- 83 automated pure-logic tests
- Covers: GameManager, deck/draw cycle, card data, enemy instances, combat flow, damage/block, multi-enemy, upgrades, 15-floor progression
Commits
f755981feat: complete card roguelike game2afd0c0fix: comprehensive bug fixes for combat and game stability7ae66b6fix: card drawing each turn + add comprehensive test suite