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chore: add missing spring bone meta file - #8847

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alejandro-jimenez-dcl merged 2 commits into
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chore/missing-spring-bones-meta
May 21, 2026
Merged

chore: add missing spring bone meta file#8847
alejandro-jimenez-dcl merged 2 commits into
devfrom
chore/missing-spring-bones-meta

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@alejandro-jimenez-dcl

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Adds a missing meta file

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github-actions Bot commented May 21, 2026

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New build in progress, come back later!

@alejandro-jimenez-dcl alejandro-jimenez-dcl added the no QA needed Used to tag pull requests that does not require QA validation label May 21, 2026
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alejandro-jimenez-dcl marked this pull request as ready for review May 21, 2026 07:57
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alejandro-jimenez-dcl requested review from a team as code owners May 21, 2026 07:57
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alejandro-jimenez-dcl enabled auto-merge (squash) May 21, 2026 07:57
@claude

claude Bot commented May 21, 2026

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Claude finished @alejandro-jimenez-dcl's task in 53s —— View job


Review Complete

  • Gather context
  • Review diff
  • Post findings

Summary

Problem solved: SpringBoneTransformSync.cs existed in the repo but its Unity-required .meta file was missing, which would cause Unity to generate a new (random) GUID on import — potentially breaking references to the script in scenes or prefabs.

Root cause vs symptom: This diff adds the missing meta file directly — it is fixing the root cause.

Findings

No blocking issues found. The added meta file follows the same format as all other .cs.meta files in the SpringBones/ directory (fileFormatVersion: 2 + guid), and the GUID is unique.


REVIEW_RESULT: PASS ✅
COMPLEXITY: SIMPLE
COMPLEXITY_REASON: Adds a single 2-line Unity asset meta file with no runtime code changes.
QA_REQUIRED: NO

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Auto-approved by Claude — simple fix/chore with no blocking issues. No QA needed (non-runtime changes only).

@alejandro-jimenez-dcl
alejandro-jimenez-dcl merged commit b2979e7 into dev May 21, 2026
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@alejandro-jimenez-dcl
alejandro-jimenez-dcl deleted the chore/missing-spring-bones-meta branch May 21, 2026 08:36
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3 participants