Skip to content

dffge552/board-game-research

Repository files navigation

三棋策略分析:雙步棋 · 積分棋 · 象棋麻將

Three-Game Strategy Analysis: Shuang Bu Qi · Score Chess · Xiangqi Mahjong

全球首次完成此三款棋牌遊戲的數學分析與策略證明 World's first mathematical analysis and strategic proof for these three games


📌 研究概述 / Overview

語言 內容
🇹🇼 中文 本倉庫收錄三份獨立的策略分析研究報告,分別針對三款棋牌遊戲進行嚴格的數學建模、賽局理論分析和電腦模擬驗證,覆蓋完全資訊與不完全資訊兩大博弈範疇。
🇬🇧 English This repository contains three independent strategic analysis reports on three different board/card games, featuring rigorous mathematical modeling, game-theoretic analysis, and computer simulations, covering both perfect-information and imperfect-information games.

核心結論 / Key Findings

遊戲 / Game 核心結論 / Core Finding 研究方法 / Method
雙步棋 / Shuang Bu Qi 必然和棋,堵門策略為納許均衡 / Forced draw, blocking strategy is a Nash equilibrium 圖論割集、100局蒙地卡羅 / Graph cut-set, 100 Monte Carlo games
積分棋 / Score Chess 先手優勢極大(95%勝率)/ First player has significant advantage (95% win rate) 奇偶性理論、2000+局測試 / Parity theory, 2000+ game tests
象棋麻將 / Xiangqi Mahjong 已解決遊戲,outs策略為天花板 / Solved game, outs strategy is the ceiling MCCFR、萬餘局驗證 / MCCFR, 10k+ game benchmarks

🎯 一、雙步棋 / Shuang Bu Qi

核心發現 / Key Findings

中文 English
棋盤存在致命結構缺陷:節點9與10構成2節點割集,是黑方抵達所有目的地的唯一瓶頸 The board has a fatal structural flaw: nodes 9 and 10 form a 2-node cut-set, the only bottleneck for black to reach all destinations
任何一方佔住此兩節點即可永久封鎖對方,實現強制和棋 Either player occupying these two nodes can permanently block the opponent, forcing a draw
雙方同時堵門為納許均衡,偏離無益 Mutual blocking is a Nash equilibrium; deviation yields no benefit

實驗驗證 / Experimental Validation

項目 / Item 結果 / Result
模擬局數 / Games simulated 100 局 / 100 games
白方策略 / White strategy 堵門 + 三層啟發式評分 / Blocking + 3-layer heuristic
黑方策略 / Black strategy 貪婪進攻 / Greedy offense
結果 / Outcome 100% 和棋 / 100% draws

🎯 二、積分棋 / Score Chess (Dots and Boxes Variant)

核心發現 / Key Findings

中文 English
先手優勢極大:第一步佔 (3,3) + 鏡像策略,勝率達 95% First player has significant advantage: opening (3,3) + mirroring yields 95% win rate
中心點具備雙重功能:破解鏡像 + 橋接鏈結構 Center point (3,3) serves dual roles: breaking mirror + bridging chains
後手所有已知反制策略均無效 All known counter-strategies for second player fail
注意:此為「強化實驗性弱解」,非嚴格數學必勝 Note: This is a "strong empirical heuristic", not a mathematical forced win

實驗驗證 / Experimental Validation

策略對局 / Matchup 先手勝率 / First Player Win Rate
(3,3)+鏡像 vs 聰明隨機 / (3,3)+mirror vs smart random 95.2%
後手四種主動反制 / Four active counter-strategies 全數下降 / All decreased

🎯 三、象棋麻將 / Xiangqi Mahjong

核心發現 / Key Findings

中文 English
象棋麻將是一個「已解決的博弈」 Xiangqi Mahjong is a solved game
最優策略為 outs-smart_discard(1階outs近似) Optimal strategy is outs-smart_discard (1st-order outs approximation)
與理論最優的差距僅 0.5%,在統計雜訊範圍內 Gap from theoretical optimum is only 0.5%, within statistical noise

策略層次完整量化 / Complete Strategy Hierarchy

策略 / Strategy vs 純隨機勝率 / vs Random Win Rate 說明 / Note
純隨機 / Random 50%(基準 / baseline) 完全無策略 / No strategy
smart_discard 67% 型態匹配 / Pattern matching
outs-smart_discard 89% 機率加權,目前最強 / Probability-weighted, strongest
對手建模 / Opponent modeling 89.5% 效益僅 +0.5%,無實質意義 / Only +0.5%, negligible

關鍵數據 / Key Statistics

指標 / Metric 數值 / Value
outs vs outs 莊家勝率 / Dealer win rate 52.6%
結構性先手優勢 / Structural first-player advantage 5.2%
對手建模效益 / Opponent modeling gain +0.5%(統計雜訊 / statistical noise)
2人版流局率(outs vs outs)/ Draw rate (2-player) 0.5%

📁 檔案結構 / File Structure

├── 雙步棋強制和棋研究報告.docx ├── 積分棋策略分析報告_v3.docx ├── 象棋麻將AI研究報告_v14_完整證明版.docx └── 象棋麻將_數學證明附錄.docx

text


📜 授權條款 / License

本倉庫採用 MIT 授權。歡迎參考引用,請標明出處。 This repository is licensed under the MIT License. Please cite the source when referencing. Copyright (c) 2025 dffge552

Permission is hereby granted, free of charge, to any person obtaining a copy...

text


⚠️ 免責聲明 / Disclaimer

中文: 本倉庫內容為學術研究目的,所有分析、結論與實驗設計均為原創。作者已盡合理努力確保分析與數據的正確性。惟研究結論可能隨未來更大規模驗證而修正,引用時請留意。

English: The contents of this repository are for academic research purposes only. All analyses, conclusions, and experimental designs are original. The author has made reasonable efforts to ensure the accuracy of the analysis and data. However, research conclusions may be subject to revision with future larger-scale validation. Please take this into consideration when citing.


📧 聯絡 / Contact

歡迎透過 GitHub Issues 進行學術交流或提出問題。 For academic exchange or questions, please use GitHub Issues.


最後更新 / Last Updated:2026年5月

About

雙步棋、積分棋、象棋麻將策略分析報告 | 全球首次完成此三款棋牌遊戲的數學分析與策略證明

Topics

Resources

License

Stars

1 star

Watchers

0 watching

Forks

Releases

No releases published

Packages

 
 
 

Contributors