SReplay is a replay (aka demo) system for Godot.
- Records inputs captured by
Inputfunctions - Records
InputEvent's captured by_unhandled_input - Records custom user data
- Records periodic cumulative frame states for later recall
- Deterministic playback of inputs, events, and user data
- Playback speed control
- Seek forward and backwards in playback instantly
- Recordings can be converted to dictionary for easy serialization