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#!/bin/bash
# Copyright (c) 2026 Electronic Arts Inc. All rights reserved.
# Convenience wrapper for running AutoWorldBench tasks with Harbor.
#
# Usage:
# Single task:
# ./run_harbor.sh --task pong_dreamer --agent claude-code
# ./run_harbor.sh --task pong_dreamer --agent codex
#
# All models for a game:
# ./run_harbor.sh --game pong --agent claude-code
#
# All games for a model:
# ./run_harbor.sh --model dreamer --agent claude-code
#
# All 32 tasks:
# ./run_harbor.sh --all --agent claude-code
#
# Use AWS Bedrock instead of Anthropic API:
# ./run_harbor.sh --task pong_dreamer --agent claude-code --bedrock
#
# Extra flags passed through to harbor:
# ./run_harbor.sh --task pong_dreamer --agent claude-code -- --timeout-multiplier 0.5 -n 2
#
# Prerequisites:
# docker build -t autoworldbench-base --build-arg HOST_UID=$(id -u) \
# --build-arg HOST_GID=$(id -g) -f docker/Dockerfile.harbor .
set -euo pipefail
SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
# Load .env (exports HF_TOKEN, API keys, etc.)
[[ -f "${SCRIPT_DIR}/.env" ]] && set -a && source "${SCRIPT_DIR}/.env" && set +a
# Activate venv if harbor is not on PATH
if ! command -v harbor &>/dev/null && [[ -f "${SCRIPT_DIR}/.venv/bin/activate" ]]; then
source "${SCRIPT_DIR}/.venv/bin/activate"
fi
DATA_DIR="${SCRIPT_DIR}/data"
TASKS_DIR="${SCRIPT_DIR}/tasks"
# Defaults
AGENT="claude-code"
TASK=""
GAME=""
MODEL=""
RUN_ALL=false
USE_BEDROCK=false
EXTRA_ARGS=()
# Parse arguments
while [[ $# -gt 0 ]]; do
case "$1" in
--task|-t) TASK="$2"; shift 2 ;;
--game|-g) GAME="$2"; shift 2 ;;
--model|-m) MODEL="$2"; shift 2 ;;
--agent|-a) AGENT="$2"; shift 2 ;;
--all) RUN_ALL=true; shift ;;
--bedrock) USE_BEDROCK=true; shift ;;
--) shift; EXTRA_ARGS=("$@"); break ;;
*) EXTRA_ARGS+=("$1"); shift ;;
esac
done
# Build Harbor --path and --include-task-name flags
HARBOR_PATH=""
INCLUDE_FLAGS=()
if [[ -n "$TASK" ]]; then
# Single task: point directly at the task dir
HARBOR_PATH="${TASKS_DIR}/${TASK}"
if [[ ! -d "$HARBOR_PATH" ]]; then
echo "Error: Task directory not found: $HARBOR_PATH"
echo "Available tasks:"
ls "$TASKS_DIR" | head -10
echo " ... ($(ls "$TASKS_DIR" | wc -l) total)"
exit 1
fi
elif [[ -n "$GAME" && -n "$MODEL" ]]; then
# Specific game + model = single task
TASK="${GAME}_${MODEL}"
HARBOR_PATH="${TASKS_DIR}/${TASK}"
if [[ ! -d "$HARBOR_PATH" ]]; then
echo "Error: Task directory not found: $HARBOR_PATH"
exit 1
fi
elif [[ -n "$GAME" ]]; then
# All models for a game: point at tasks/ with include filter
HARBOR_PATH="$TASKS_DIR"
INCLUDE_FLAGS+=(-i "${GAME}_*")
echo "Running all models for game: $GAME"
elif [[ -n "$MODEL" ]]; then
# All games for a model: point at tasks/ with include filter
HARBOR_PATH="$TASKS_DIR"
INCLUDE_FLAGS+=(-i "*_${MODEL}")
echo "Running all games for model: $MODEL"
elif [[ "$RUN_ALL" == true ]]; then
# All 32 tasks
HARBOR_PATH="$TASKS_DIR"
echo "Running all 32 tasks"
else
echo "Usage: run_harbor.sh [--task TASK | --game GAME | --model MODEL | --all] [--agent AGENT] [-- extra flags]"
echo ""
echo "Options:"
echo " --task, -t TASK Run a single task (e.g. pong_dreamer)"
echo " --game, -g GAME Run all 4 models for a game (e.g. pong)"
echo " --model, -m MODEL Run all 8 games for a model (e.g. dreamer)"
echo " --all Run all 32 tasks"
echo " --agent, -a AGENT Agent to use (default: claude-code)"
echo " Options: claude-code, codex"
echo " --bedrock Use AWS Bedrock instead of Anthropic API (claude-code only)"
echo ""
echo "Games: asteroids, breakout, frogger, kong, platformer, pong, racer, snake"
echo "Models: dreamer, ar_transformer, d3pm, maskgit"
echo ""
echo "Examples:"
echo " ./run_harbor.sh --task pong_dreamer --agent claude-code"
echo " ./run_harbor.sh --game pong --agent codex"
echo " ./run_harbor.sh --model dreamer --agent codex"
echo " ./run_harbor.sh --all --agent claude-code -- -n 4"
exit 1
fi
# Verify data directory exists
if [[ ! -d "$DATA_DIR" ]]; then
echo "Error: Data directory not found at $DATA_DIR"
echo "Run: python setup_tasks.py && python tasks/*/prepare.py"
exit 1
fi
echo "Agent: $AGENT"
echo "Path: $HARBOR_PATH"
[[ ${#INCLUDE_FLAGS[@]} -gt 0 ]] && echo "Filter: ${INCLUDE_FLAGS[*]}"
echo ""
# Pre-build tensor caches for the game(s) being run
echo "Preparing data caches..."
if [[ -n "$TASK" ]]; then
# Single task: extract game_id from its config.json
_GAME_ID=$(python3 -c "import json,sys; print(json.load(open(sys.argv[1]))['game_id'])" \
"${TASKS_DIR}/${TASK}/config.json" 2>/dev/null || echo "")
if [[ -n "$_GAME_ID" ]]; then
python scripts/prepare_data.py --game "$_GAME_ID"
fi
elif [[ -n "$GAME" ]]; then
python scripts/prepare_data.py --game "$GAME"
elif [[ "$RUN_ALL" == true ]]; then
python scripts/prepare_data.py
elif [[ -n "$MODEL" ]]; then
python scripts/prepare_data.py
fi
echo ""
# Build mounts JSON: only mount _cache directories to prevent test data leakage
MOUNTS="["
FIRST=true
for game_dir in "${DATA_DIR}"/*/; do
cache_dir="${game_dir}_cache"
if [[ -d "$cache_dir" ]]; then
game_name=$(basename "$game_dir")
[[ "$FIRST" == true ]] || MOUNTS+=","
MOUNTS+="{\"type\":\"bind\",\"source\":\"${cache_dir}\",\"target\":\"/data/${game_name}/_cache\",\"read_only\":true}"
FIRST=false
fi
done
MOUNTS+="]"
AGENT_FLAGS=()
case "$AGENT" in
claude-code)
if [[ "$USE_BEDROCK" == true ]]; then
# AWS Bedrock mode
AGENT_FLAGS+=(--ae CLAUDE_CODE_USE_BEDROCK=1)
AGENT_FLAGS+=(--ae AWS_REGION=${AWS_REGION:-us-east-1})
if [[ -n "${AWS_SESSION_TOKEN:-}" ]]; then
AGENT_FLAGS+=(--ae "AWS_ACCESS_KEY_ID=${AWS_ACCESS_KEY_ID}")
AGENT_FLAGS+=(--ae "AWS_SECRET_ACCESS_KEY=${AWS_SECRET_ACCESS_KEY}")
AGENT_FLAGS+=(--ae "AWS_SESSION_TOKEN=${AWS_SESSION_TOKEN}")
else
AGENT_FLAGS+=(--ae AWS_PROFILE=${AWS_PROFILE:-default})
fi
else
# Standard Anthropic API mode (default)
if [[ -n "${ANTHROPIC_BASE_URL:-}" ]]; then
AGENT_FLAGS+=(--ae "ANTHROPIC_BASE_URL=${ANTHROPIC_BASE_URL}")
fi
if [[ -n "${ANTHROPIC_API_KEY:-}" ]]; then
AGENT_FLAGS+=(--ae "ANTHROPIC_API_KEY=${ANTHROPIC_API_KEY}")
else
echo "Warning: ANTHROPIC_API_KEY not set. Set it in .env or export it." >&2
fi
fi
;;
codex)
MODEL=$(python3 -c "import tomllib; print(tomllib.load(open('${SCRIPT_DIR}/agents/codex.toml','rb'))['model'])")
AGENT_FLAGS+=(-m "$MODEL")
MOUNTS="${MOUNTS%]},{\"type\":\"bind\",\"source\":\"${SCRIPT_DIR}/agents/codex.toml\",\"target\":\"/tmp/codex-config-staged.toml\",\"read_only\":true},{\"type\":\"bind\",\"source\":\"${SCRIPT_DIR}/agents/codex_loop.py\",\"target\":\"/tmp/codex-loop.py\",\"read_only\":true}]"
if [[ -n "${OPENAI_BASE_URL:-}" ]]; then
AGENT_FLAGS+=(--ae "OPENAI_BASE_URL=${OPENAI_BASE_URL}")
fi
if [[ -n "${OPENAI_API_KEY:-}" ]]; then
AGENT_FLAGS+=(--ae "OPENAI_API_KEY=${OPENAI_API_KEY}")
elif [[ -n "${AZURE_OPENAI_API_KEY:-}" ]]; then
AGENT_FLAGS+=(--ae "OPENAI_API_KEY=${AZURE_OPENAI_API_KEY}")
else
echo "Warning: OPENAI_API_KEY not set" >&2
fi
;;
esac
harbor run \
--path "$HARBOR_PATH" \
--agent "$AGENT" \
--mounts-json "$MOUNTS" \
--artifact /app/experiments \
--artifact /app/outputs \
--artifact /app/summary.tsv \
--artifact /app/train.py \
--artifact /app/config.json \
-n 1 \
"${AGENT_FLAGS[@]}" \
"${INCLUDE_FLAGS[@]}" \
"${EXTRA_ARGS[@]}"