Added version control section to Must see#367
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Added a new section for Version Control with relevant resources.
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No actionable comments were generated in the recent review. 🎉 ℹ️ Recent review info⚙️ Run configurationConfiguration used: defaults Review profile: CHILL Plan: Pro Run ID: 📒 Files selected for processing (1)
✅ Files skipped from review due to trivial changes (1)
📝 WalkthroughWalkthroughAdded a new "Version Control" section to ChangesVersion Control docs add
Estimated code review effort🎯 1 (Trivial) | ⏱️ ~3 minutes Poem
🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 inconclusive)
✅ Passed checks (4 passed)
✏️ Tip: You can configure your own custom pre-merge checks in the settings. ✨ Finishing Touches🧪 Generate unit tests (beta)
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🧹 Nitpick comments (1)
README.md (1)
512-512: Optional wording polish: use “formerly known as”.Line 512 reads fine, but “formerly known as Plastic SCM” is a bit tighter stylistically.
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed. In `@README.md` at line 512, Replace the phrase "Previously known as Plastic SCM" with the tighter wording "formerly known as Plastic SCM" in the README entry for "Unity Version Control" (the line containing ":money_with_wings: [Unity Version Control] ... Previously known as Plastic SCM") so the entry reads with "formerly known as Plastic SCM" instead.
🤖 Prompt for all review comments with AI agents
Verify each finding against the current code and only fix it if needed.
Nitpick comments:
In `@README.md`:
- Line 512: Replace the phrase "Previously known as Plastic SCM" with the
tighter wording "formerly known as Plastic SCM" in the README entry for "Unity
Version Control" (the line containing ":money_with_wings: [Unity Version
Control] ... Previously known as Plastic SCM") so the entry reads with "formerly
known as Plastic SCM" instead.
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Fixed wording as suggested by CodeRabbit |
Why do you think the link is worth adding on this list?
Version control is something every game project ends up needing, and the list didn't have a section for it yet. Handling large binary assets is painful with vanilla Git, and there's a whole category of version control tools game devs use - figured it'd be useful to group them in one place.
Does this project has any License?
Mixed - Git LFS (MIT) and Subversion (Apache 2.0) are open source, the rest are commercial with free tiers
Summary by CodeRabbit