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โš”๏ธ Power and Regret

Power and Regret is a dynamic top-down action game built with Unity. The project features advanced character state management, a modular ability system, and intense combat mechanics. It showcases clean C# implementation focusing on smooth player experience and scalable game logic.

๐ŸŽฎ Core Gameplay Mechanics

  • Dynamic Movement System: Fluid 2D movement with integrated dash and roll mechanics for tactical combat.
  • Ability & Skill System: Modular implementation of character abilities allowing for diverse playstyles.
  • Combat & Damage: Robust hitbox detection and damage systems utilizing efficient event-based communication.
  • State Management: Sophisticated player states handling transitions between movement, attacking, and interaction.

๐Ÿ›  Technical Features

This project implements several advanced Unity and C# techniques:

  • Architecture: Component-based design ensuring decoupled logic between player input and character actions.
  • Engine: Unity (2D focus)
  • Scripting: C# (.NET Standard) using modern coding standards.
  • Input Management: Centralized input handling for responsive control across different gameplay states.

๐Ÿ“ Project Structure

The repository is organized for maintainability and clear separation of concerns:

Power-and-Regret/
โ”œโ”€โ”€ Assets/
โ”‚   โ”œโ”€โ”€ Scripts/        # Core gameplay logic, Controllers, and Systems
โ”‚   โ”œโ”€โ”€ Prefabs/        # Reusable entities and environment objects
โ”‚   โ”œโ”€โ”€ Animations/     # Character state machine and sprite animations
โ”‚   โ”œโ”€โ”€ Sprites/        # Visual assets and character designs
โ”‚   โ””โ”€โ”€ Settings/       # Project configurations and presets

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A dynamic top-down action prototype built with Unity, featuring advanced state-driven character management, tactical movement systems (dash/roll), and modular combat mechanics

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