Add ImAnim bindings#2499
Open
Haselnussbomber wants to merge 7 commits into
Open
Conversation
Member
Author
|
ImAnim 1.0.0 was released, so I rebased it for easier version tracking. :) |
fae7438 to
452ae48
Compare
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Manually crafted bindings for ImAnim.
It doesn't use the same coding style as ImGui, so the generator/cpp2ffi.lua can't handle it.
I had to fork the project and make some small changes to it due to past ImGui updates:
https://github.com/Haselnussbomber/ImAnim/tree/imgui-1.88
The c bindings are currently in
external/cimanim/, because we don't have a repo for that yet.TODO: