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Reuse cached scene resource if already opened in editor when creating autoloads. - #123532

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leandro-benedet-garcia wants to merge 1 commit into
godotengine:masterfrom
leandro-benedet-garcia:reuse-cached-scene
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leandro-benedet-garcia wants to merge 1 commit into
godotengine:masterfrom
leandro-benedet-garcia:reuse-cached-scene

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What problem(s) does this PR solve?

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With this PR, the editor checks if a cache already exists and if it does, it instantiates the autoload node from it instead of trying to open the file again.

@leandro-benedet-garcia
leandro-benedet-garcia requested a review from a team as a code owner September 15, 2026 22:17
@leandro-benedet-garcia leandro-benedet-garcia changed the title Reuse cached scene resource if already opened in editor. Reuse cached scene resource if already opened in editor when creating autoloads. Sep 15, 2026
@AThousandShips AThousandShips added this to the 4.8 milestone Sep 16, 2026
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[4.8 dev 5] Output window shows errors related to autoloads when opening project settings menu

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