games: add pursuit-evasion game (2-player zero-sum, continuous 2D space)#1553
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aeyjeyaryan wants to merge 1 commit into
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games: add pursuit-evasion game (2-player zero-sum, continuous 2D space)#1553aeyjeyaryan wants to merge 1 commit into
aeyjeyaryan wants to merge 1 commit into
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This PR adds a new Python game,
python_pursuit_evasion, to address issue #843 (Call for New Games).Game overview
A 2-player zero-sum pursuit-evasion game in bounded 2D continuous space:
capture_radius(default 1.0).max_stepsrounds, −1 otherwise (zero-sum).grid_size(default 10.0),max_steps(default 50),capture_radius(default 1.0),evader_strategy(0–3).Evader strategies
Implementation details
pyspiel.Game,pyspiel.State, observer class, registration).[pursuer_x/grid_size, pursuer_y/grid_size, evader_x/grid_size, evader_y/grid_size, step/max_steps].Tests
12 tests covering API conformance (
pyspiel.random_sim_test), all 4 evader strategies, both terminal conditions, legal action counts, zero-sum property, observation tensor shape/range, and deterministic replay.Additional context
This game accompanies a research paper comparing NEAT and PPO under non-stationary opponent strategies (IEEE Access, under submission). The adaptive evader strategy shifts the evasion policy during an episode, creating a non-stationary environment where population-based methods (NEAT) outperform gradient-based methods (PPO). The game is designed for use with OpenSpiel's Python algorithms and can serve as a benchmark for multi-agent RL under strategy distribution shifts.