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balancer/ringhash: fix uint32 weight sum overflow in normalizeWeights #9357
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -76,6 +76,74 @@ func (s) TestRingNew(t *testing.T) { | |
| } | ||
| } | ||
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| // TestRingNewWeightSumOverflow checks that endpoint weights whose sum exceeds | ||
| // math.MaxUint32 do not wrap the weight accumulator to zero. A zero sum used to | ||
| // make normalizeWeights divide by zero, producing +Inf normalized weights and | ||
| // an unbounded ring-build loop in newRing. | ||
| func (s) TestRingNewWeightSumOverflow(t *testing.T) { | ||
|
eshitachandwani marked this conversation as resolved.
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| endpoints := []resolver.Endpoint{ | ||
| testEndpoint("a", 1<<31), | ||
| testEndpoint("b", 1<<31), // sum is exactly 2^32, wraps a uint32 to 0. | ||
| } | ||
| m := resolver.NewEndpointMap[*endpointState]() | ||
| m.Set(endpoints[0], &endpointState{hashKey: "a", weight: 1 << 31}) | ||
| m.Set(endpoints[1], &endpointState{hashKey: "b", weight: 1 << 31}) | ||
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| const min, max uint64 = 1024, 4096 | ||
| r := newRing(m, min, max, nil) | ||
| if got := uint64(len(r.items)); got < min || got > max { | ||
| t.Fatalf("newRing built a ring of size %d, want within [%d, %d]", got, min, max) | ||
| } | ||
| for _, e := range endpoints { | ||
| var count int | ||
| for _, ii := range r.items { | ||
| if ii.hashKey == hashKey(e) { | ||
| count++ | ||
| } | ||
| } | ||
| got := float64(count) / float64(len(r.items)) | ||
| if got != 0.5 { | ||
| t.Fatalf("endpoint %q occupies %v of the ring, want 0.5", hashKey(e), got) | ||
| } | ||
| } | ||
| } | ||
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| // TestRingNewWeightSumOverflowToNonZero checks that endpoint weights whose sum | ||
| // exceeds math.MaxUint32 and wraps to a non-zero value still produce a ring | ||
| // within the configured size bounds. A wrapped non-zero sum used to make | ||
|
Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. We need not write what the code used to do , rather we can write something like |
||
| // normalizeWeights return weights greater than 1, growing the ring past | ||
| // maxRingSize. | ||
| func (s) TestRingNewWeightSumOverflowToNonZero(t *testing.T) { | ||
| endpoints := []resolver.Endpoint{ | ||
| testEndpoint("a", 1<<31), | ||
| testEndpoint("b", 1<<31), | ||
| testEndpoint("c", 1<<30), // sum is 2^32 + 2^30, wraps a uint32 to 2^30. | ||
| } | ||
| m := resolver.NewEndpointMap[*endpointState]() | ||
| m.Set(endpoints[0], &endpointState{hashKey: "a", weight: 1 << 31}) | ||
| m.Set(endpoints[1], &endpointState{hashKey: "b", weight: 1 << 31}) | ||
| m.Set(endpoints[2], &endpointState{hashKey: "c", weight: 1 << 30}) | ||
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| const min, max uint64 = 1024, 4096 | ||
| r := newRing(m, min, max, nil) | ||
| if got := uint64(len(r.items)); got < min || got > max { | ||
| t.Fatalf("newRing built a ring of size %d, want within [%d, %d]", got, min, max) | ||
| } | ||
| wantFractions := map[string]float64{"a": 0.4, "b": 0.4, "c": 0.2} | ||
| for _, e := range endpoints { | ||
| var count int | ||
| for _, ii := range r.items { | ||
| if ii.hashKey == hashKey(e) { | ||
| count++ | ||
| } | ||
| } | ||
| got := float64(count) / float64(len(r.items)) | ||
| if want := wantFractions[hashKey(e)]; !equalApproximately(got, want) { | ||
| t.Fatalf("endpoint %q occupies %v of the ring, want ~%v", hashKey(e), got, want) | ||
| } | ||
| } | ||
| } | ||
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| func equalApproximately(x, y float64) bool { | ||
| delta := math.Abs(x - y) | ||
| mean := math.Abs(x+y) / 2.0 | ||
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Nit : can we reword this a little to make it more readable , something along the lines of ... Tests the scenario where the sum of endpoint weights exceed math.MaxUint32 and would have been wrapped to zero using a unit32. Verifies that ring-build loop does not go on forever and produces a correct ring.
Or something more clear.