Fix network buffer overflow and clean up strncpy() - #741
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It can't overflow because buff and text have the same max length (1024 and MAX_TOKENLENGTH).
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Fixed a possible buffer overflow reading CS_SHADERSTATE in CGame.
The code was a inconsistent mix of strncpy() with manual NUL and Q_strncpyz(). Use Q_strncpyz() if possible.
These commits were cherry-picked from #659 PR draft.