Xbox Star Wars: Revenge of the Sith Maya Importer is a compiled native C++ plug-in for Autodesk Maya 2024.2 and 2027.2. It imports complete editor levels, characters, props, textures, materials, skeletons, skin weights, and animations directly from the Xbox version of Star Wars: Episode III – Revenge of the Sith.
The importer creates ordinary editable Maya scenes using native transforms, meshes, joints, skinClusters, animation curves, color sets, lights, cameras, file textures, and material networks.
Get both Maya builds from the latest release:
| Package | Includes |
|---|---|
ROTS_Maya_Importer_Combined.zip |
Native plug-ins for Maya 2024.2 and Maya 2027.2, plus README, help, and tutorial |
Use the plug-in folder matching your Maya release.
- Unzip the release anywhere.
- Open the folder matching your Maya release.
- In Maya, open Windows > Settings/Preferences > Plug-in Manager.
- Choose Browse, select
rotsMayaImporter.mllfrom theplug-insfolder, and enable Loaded. - Optionally enable Auto load.
The ROTS Maya Importer window opens when the plug-in loads.
| Content | Maya result |
|---|---|
| Complete levels | Editor scenery, placements, static actors, lights, cameras, vertex colors, lightmaps, animated textures, and viewport sky presentation |
| Characters | Source skeletons, joints, skinned meshes, skin weights, materials, and textures |
| Props and decor | Standalone editable meshes with their source transforms, materials, and textures |
| BNM animations | Maya animation curves, including standalone entity root motion |
| STX textures | Lossless conversion to Maya-readable DDS files in a managed local cache |
- Imports the complete editor level hierarchy in one operation.
- Preserves direct and manager-driven object placements.
- Builds native Maya material and texture networks.
- Imports source vertex color and lightmap data.
- Recreates source texture sequences and UV motion for animated materials.
- Creates editable lights and cameras from the level data.
- Keeps imported geometry available for inspection, editing, and export.
- Browse characters and props discovered in the selected PAK folder.
- Import characters with their original skeleton hierarchy and skin weights.
- Import props and decor as ordinary Maya transforms and meshes.
- Apply BNM animation clips as Maya keyframes.
- Preserve the standalone animation origin track as entity root motion.
Imported content uses standard Maya nodes, including:
- transforms and polygon meshes;
- joints and skinClusters;
- animation curves;
- surfaceShader, file, and utility networks;
- color sets, lights, and cameras.
Scenes remain editable in Maya and do not depend on custom scene nodes.
- Windows 10 or 11, 64-bit
- Autodesk Maya 2024.2 or Maya 2027.2
- A legally obtained folder containing the game's PAK files
- The matching
rotsMayaImporter.mllsupplied in the release
The release includes:
README.mdfor installation and quick start;HELP.mdfor the importer controls and reference;TUTORIAL.mdfor a guided first import.
- No game files or game assets are included.
- The importer reads files from a copy you legally possess.
- Fan-made tool; not affiliated with, endorsed by, or supported by Lucasfilm, Disney, The Collective, LucasArts, or Autodesk.
- All trademarks belong to their respective owners.

