Welcome to the Neural Overclock: Core Duelist Framework (NOCDF), a comprehensive, community-driven toolkit designed for players who want to fine-tune their mech combat experience in a certain dystopian, high-velocity armored warfare title (you know the one with the burning coral). This is not a simple modifier; it's a strategic combat parameter suite that redefines how you interact with the game's core physics, damage models, and AI aggression.
This repository is a living, breathing ecosystem for tinkerers, theorists, and pilots who believe that a game's default tuning is just a starting point. We provide a complete, modular framework for adjusting gameplay variables, allowing you to create your own "what-if" scenarios, from ludicrously fast leg builds to ultra-tanky, siege-mode monstrosities.
Most tools in this space offer a one-click, "make everything stronger" approach. That's boring. That's like using a sledgehammer to perform open-heart surgery. Our philosophy is precision, adaptability, and transparency. We built this framework with the same care a master swordsmith applies to folding steel.
- Granular Control: Adjust everything from thruster particle drag to ammo reserve multipliers. We don't just give you a "Damage" slider; we give you Kinetic, Energy, Explosive, and Coral damage vector controls.
- Live Memory Inspection: Our engine doesn't guess values. It uses a sandboxed memory mapping protocol (v3.2) to identify and modify the correct pointers in the game's runtime environment, ensuring stability across the latest 2026 patches.
- Profile Presets: Share your tuned builds as
.cfgfiles. Our Loadout Vault system lets you switch between a "Glass Cannon" or "Unstoppable Juggernaut" in under two seconds. - Zero Rootkit Footprint: We operate in user-mode, avoiding kernel-level interactions. This means cleaner uninstalls and a lower risk of triggering anti-tamper protocols (for the base game, which we do not bypass; we merely adjust local values).
This isn't just a trainer; it's a paramedic unit for your game balance.
- Kinetic Response Curve: Modulate how inertia affects your AC's strafe speed. Cranking this to 200% makes you feel like a hummingbird on meth; setting it low gives you tank-like stability.
- Heat Dissipation Matrix: Control how quickly your mech vents heat. Perfect for those who love pulse guns but hate the overheating mechanic.
- Stagger Threshold Editor: Change how much instability a target needs before they stagger. Set it to 0 for a "punchy" fighting game feel, or 150% for a more strategic, hit-and-run meta.
- Ammunition Economy: Adjust the rounds per magazine and total reserve capacity for every weapon class, from the humble rifle to the triple-barrel grenade launcher.
- Aggression Scaling: Shift the enemy AI’s behavior from "passive patrol" to "relentless hunter" on a 0–100 algorithm. This modifies their reaction time and pursuit distance.
- Boss Movement Multiplier: Slow down or speed up boss animations. Practice flawless parries on a 0.5x speed modifier, then set it to 1.5x for a true ultimate challenge.
- Lock-On Assist: Tighten the magnetic lock-on cone for your missiles, or disable it entirely for a pure skill-based manual aim experience.
- Floating HUD: A clean, non-intrusive overlay (DirectX 11/12) showing current HP, AP reserves, and active modifier states. It uses a responsive design that adapts to any screen resolution (720p to 4K).
- Log Console: A collapsible terminal window that logs every variable change you make, timestamped to the millisecond, using a rolling buffer via a local text file.
We believe in breaking language barriers. The suite natively supports English, Japanese, French, German, Spanish, Korean, and Simplified Chinese.
- Detection is automatic via your OS locale, but a hotkey (Ctrl+Shift+L) allows manual switching.
- Tooltips and the settings GUI are fully localized, ensuring that nuances like "Stagger" don't get lost in translation.
- OS: Windows 10 (Build 19045) or Windows 11 (Build 26100). We do not support Windows 8 or legacy 32-bit systems.
- Memory: 8 GB RAM (minimum) / 16 GB (recommended for telemetry overlay).
- Storage: 3 MB of disk space for the config files and engine core.
- Display: 1280x720 minimum, 1920x1080 ideal. The UI scales dynamically.
- Runtime: Microsoft Visual C++ Redistributable 2015-2022 (x64) — we handle the check automatically.
Getting started is like setting up a new smart home device—it takes less than 60 seconds.
- Retrieve the Package: Grab the latest archive from the secure distribution channel linked via the
macro above. Ensure you download the version matching your Windows architecture (x64 only).
- Extract & Verify: Unzip the archive to a clean folder (e.g.,
C:\NOCDF). Do not run it inside a temporary "Downloads" folder, as write permissions can be restricted. - Launch Sequence:
- Ensure the Armored Core game is fully closed.
- Launch
NOCDF_Engine.exewith Administrator privileges (right-click → Run as Administrator). - The framework will idle in "Standby Mode."
- Start the game. The overlay will automatically inject and hook into the process (look for the "SYNC" text in the top-left).
- Load a Preset: Press
F1to open the core menu. Select "Preset Manager," and choose a baseline profile. We recommend starting with "Balance+" which offers a 15% boost to energy recovery and a 10% reduction to kinetic self-stagger.
The interface is designed to be intuitive, but here are the "pro-tips" for leveraging the suite effectively.
- The Hotkey Matrix:
F1– Toggle Main MenuF2– Toggle Telemetry OverlayF3– Quick Reload ConfigF4– Emergency Reset (Reverts all changes to vanilla defaults instantly)
- Tuning Scenarios:
- Scenario A (Speed Demon): Set Thruster Particle Drag to
-30%, and Legs Weight Multiplier to0.6. You will feel like you are ice-skating on a frictionless floor. - Scenario B (Tank)**: Increase Weight Carry Limit by
40%and decrease Legs Mobility Scaling. You become a fortress with legs, trading dodge speed for raw stopping power. - Scenario C (Reality Check): Set Enemy Aggression to
85. The AI will start punishing panic. This is the "Git Gud" trainer.
- Scenario A (Speed Demon): Set Thruster Particle Drag to
- Config Exportation: Use the "Export" button to save your current tweaks. These files are plain text (
.json) and are easy to share with friends.
We offer round-the-clock assistance because we know the difference between a stable build and a broken one.
- Documentation & Wiki: See the
/docsfolder for in-depth API references on the variable structure. - Live Chat: Join our Discord (link in repository sidebar) for real-time help from the core dev team. We respond to issues related to setup and compatibility, not necessarily 100% of balance suggestions (but we do read them!).
- Bug Reporting: Use the GitHub Issues tab. Include your Windows build number and the exact game version. This helps us replicate the environment.
This framework is open-source under the MIT license. We welcome contributions that enhance script stability or UI responsiveness.
- Fork the repository.
- Create a feature branch (
git checkout -b feature/New-Heat-Model). - Commit your changes with clear, verbose messages.
- Open a Pull Request. Ensure your code passes the existing unit tests (located in
/tests).
Code Standards: We use strict C++20 standards. All PRs must include a brief description of the expected gameplay effect.
This project is licensed under the MIT License. You are free to use, modify, and distribute it for personal and commercial purposes, provided you include the original copyright notice and disclaimers.
MIT License
Copyright (c) 2026 NOCDF Contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
This tool is for educational and personal entertainment use only. It modifies local memory values and does not interact with network services, multiplayer matchmaking, or online leaderboards. We do not support, condone, or provide tools that alter the online experience of others. Use of this suite is at your own risk. The project is not affiliated with or endorsed by the publisher of the base game. We encourage all players to first complete the game in its intended, vanilla difficulty to appreciate the design before modifying the experience.
- Q1 2026: Add support for the "Reaper" DLC expansion (new coral-based weapon vectors).
- Q2 2026: Release a web-based controller companion app (mobile support) that allows remote tweaking via LAN.
- Q3 2026: Implement a "Ghost Replay" feature to save your exact movement inputs for later playback—perfect for testing tricky platforming segments.
- Q4 2026: Full localization for Portuguese and Russian.
We hope this suite becomes as indispensable for you as a responsive trigger finger. Remember: the game is the canvas, and NOCDF is the brush. Customize your masterpiece, pilot.